Spellcasting: Difference between revisions

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Each source has their own way of creating magic, which means that the way they use components, learn spells or prepare and cast spells may differ.
Each source has their own way of creating magic, which means that the way they use components, learn spells or prepare and cast spells may differ.


==Spell Level==
====The Weave====
 
{{:Lore:The Weave}}
 
 
 
 
====Spell Level====
Every spell has a level from 0 to 9. A spell's level is a general indicator of how powerful it is. Cantrips are simple level 0 spells that characters can cast without expending their resources. The higher a spell’s level, the higher level a Spellcaster must be to use that spell.
Every spell has a level from 0 to 9. A spell's level is a general indicator of how powerful it is. Cantrips are simple level 0 spells that characters can cast without expending their resources. The higher a spell’s level, the higher level a Spellcaster must be to use that spell.


Spell Level and character level don’t correspond directly. Typically, a character has to be at least 17th level, not 9th level, to cast a 9th-level spell.
Spell Level and character level don’t correspond directly. Typically, a character has to be at least 17th level, not 9th level, to cast a 9th-level spell.


==Spell Points==
====Spell Points====
Characters and creatures that uses spellcasting has a pool of spell points to fuel spells. Each spell level has an associated point cost as shown in the Spell Point Cost table. Cantrips don't require slots and therefore don't require spell points.
Characters and creatures that uses spellcasting has a pool of spell points to fuel spells. Each spell level has an associated point cost as shown in the Spell Point Cost table. Cantrips don't require slots and therefore don't require spell points.


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==Spell Components==
====Spell Components====
{| class="wikitable"
{| class="wikitable"
| '''V''' || '''Verbose''' || You must be able to speak to cast the spell.
| '''V''' || '''Verbose''' || You must be able to speak to cast the spell.
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|}
|}


==Rituals==
====Rituals====
Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10 minutes longer to cast than normal. It also doesn't expend spell points, which means the ritual version of a spell can't be cast at a higher level.
Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10 minutes longer to cast than normal. It also doesn't expend spell points, which means the ritual version of a spell can't be cast at a higher level.


===Ritual Feat===
=====Ritual Feat=====
To cast a spell as a ritual, a spellcaster must have the [[Ritual Casting]] feat. The caster must also have the spell prepared or on his or her list of spells known.
To cast a spell as a ritual, a spellcaster must have the [[Ritual Casting]] feat. The caster must also have the spell prepared or on his or her list of spells known.


==Thematic Spellcasting Differences==
====Thematic Spellcasting Differences====
While all types of spellcasting are similar in many ways, they do have some distinctions, see the individual page:
While all types of spellcasting are similar in many ways, they do have some distinctions, see the individual page:
===[[Arcane Spellcasting]]===
=====[[Arcane Spellcasting]]=====
===[[Divine Spellcasting]]===
=====[[Divine Spellcasting]]=====
===[[Innate Spellcasting]]===
=====[[Innate Spellcasting]]=====
===[[Occult Spellcasting]]===
=====[[Occult Spellcasting]]=====
===[[Primal Spellcasting]]===
=====[[Primal Spellcasting]]=====

Revision as of 21:02, 24 September 2023

For lists of spells, see Spell Lists.

Spellcasting is the art of conjuring, creating and using magic. For some, this is a matter of study and practice, while others its natural cunning, instinct and genetics. Some gain this power from their gods, others through the spirits around them, and some through occult rites. These different sources are described as the four main practices of magic: Arcane, Divine, Primal and Occult.

Each source draws their power from something specific, for arcane spellcasters, this is the arcane weave, which flows through everything like an encoded memory of the world. For divine spellcasters, they receive their power from either higher powers and creatures or just pure faith.

Each source has their own way of creating magic, which means that the way they use components, learn spells or prepare and cast spells may differ.

The Weave

Thunder

Air

Void

Lightning

Storm

Fire

Mist

Dust

Fog

Elemental
Sphere

Metal

Crystal

Ice

Earth

Mud

Water

Magma

Acid

Steam

Knowledge

Ambition

Passion

Mind

Spirit

Soul

Illusion

Dream

Tranquility

Awakening
Sphere

Order

Death

Reason

Nature

Creativity

Life

Inertia

Body

Motion

Divine

Planar

Chaos

Dimension

Good

Balance

Ethereal

Morality

Law

Evil

Occult

Falsehood

Veracity

Illumination

Light

Truth

Dark

Fate

Arcane

Time

Primal

Luck



Spell Level

Every spell has a level from 0 to 9. A spell's level is a general indicator of how powerful it is. Cantrips are simple level 0 spells that characters can cast without expending their resources. The higher a spell’s level, the higher level a Spellcaster must be to use that spell.

Spell Level and character level don’t correspond directly. Typically, a character has to be at least 17th level, not 9th level, to cast a 9th-level spell.

Spell Points

Characters and creatures that uses spellcasting has a pool of spell points to fuel spells. Each spell level has an associated point cost as shown in the Spell Point Cost table. Cantrips don't require slots and therefore don't require spell points.

The number of spell points you have to spend is based on your themes' Spellcasting Feats. You regain all spent spell points when you finish a long rest.

Spell Level Point Cost
0 (Cantrip) 0
1st 2
2nd 3
3rd 5
4th 8
5th 13
6th 21
7th 34
8th 55
9th 89

Spell Components

V Verbose You must be able to speak to cast the spell.
S Somatic You must be able to physically move your hands to cast the spell.
M Material You must have the required material to cast the spell.

Rituals

Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10 minutes longer to cast than normal. It also doesn't expend spell points, which means the ritual version of a spell can't be cast at a higher level.

Ritual Feat

To cast a spell as a ritual, a spellcaster must have the Ritual Casting feat. The caster must also have the spell prepared or on his or her list of spells known.

Thematic Spellcasting Differences

While all types of spellcasting are similar in many ways, they do have some distinctions, see the individual page:

Arcane Spellcasting
Divine Spellcasting
Innate Spellcasting
Occult Spellcasting
Primal Spellcasting