Created page with "This surging power grows each time you cast a spell, until it releases in a wild tide. Immediately after you cast a sorcerer spell of 1st level or higher, add the amount of spell points used to a Surge Pool and roll a d100. If your roll is equal to or lower than your Surge Pool, you cause a Wild Surge. If a Wild Magic effect is a spell, it's too wild to be affected by Metamagic. If it normally requires concentration, it doesn't require concentration in this case; th..." Tag: wikieditor |
mNo edit summary Tag: wikieditor |
||
Line 43: | Line 43: | ||
A sorcerer should always with care cast their spells or else it might overpower them. | A sorcerer should always with care cast their spells or else it might overpower them. | ||
==Wild Type Surges== | |||
Wild surges... when dealing with the Arcane Weave, a sorcerer can sometime accidently pluck a string of unknown power and cause extremely weird results. These surges are both dangerous and uncalculated, which should be a forewarning for sorcerer who strain themselves too much. | Wild surges... when dealing with the Arcane Weave, a sorcerer can sometime accidently pluck a string of unknown power and cause extremely weird results. These surges are both dangerous and uncalculated, which should be a forewarning for sorcerer who strain themselves too much. | ||
===Wild Space=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 61: | Line 61: | ||
|} | |} | ||
====Internalized Surges==== | |||
Internalized surges happen when the arcane power is concentrated within and begins to alter oneself. This can result in powerful immunities, but also deep and painful wounds. Important to note is that these surges only affect oneself. | Internalized surges happen when the arcane power is concentrated within and begins to alter oneself. This can result in powerful immunities, but also deep and painful wounds. Important to note is that these surges only affect oneself. | ||
====Externalized Surges==== | |||
Externalized surges are when the arcane power bursts forth uncontrollably around you. By pushing the random unknown excessive power out, you usually become unaffected while those around suffer their consequences. | Externalized surges are when the arcane power bursts forth uncontrollably around you. By pushing the random unknown excessive power out, you usually become unaffected while those around suffer their consequences. | ||
====Projected Surges==== | |||
Projected surges are bolts of projected magic that is shot out of you against another target. These can affect creatures and objects far away from you with both pain and ease, cause terror or peace. | Projected surges are bolts of projected magic that is shot out of you against another target. These can affect creatures and objects far away from you with both pain and ease, cause terror or peace. | ||
====Wild Space Surges==== | |||
Wild Space surges are those that are not concretely bound to you or another target, but rather a string of arcane weave that have been plucked with a certain surge type. This can result in elementals dragged into the material plane or massive shifts in weather. | Wild Space surges are those that are not concretely bound to you or another target, but rather a string of arcane weave that have been plucked with a certain surge type. This can result in elementals dragged into the material plane or massive shifts in weather. |
Revision as of 15:23, 24 August 2023
This surging power grows each time you cast a spell, until it releases in a wild tide. Immediately after you cast a sorcerer spell of 1st level or higher, add the amount of spell points used to a Surge Pool and roll a d100. If your roll is equal to or lower than your Surge Pool, you cause a Wild Surge.
If a Wild Magic effect is a spell, it's too wild to be affected by Metamagic. If it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.
Surge Pool
The surge pool stacks between each cast spell and is drained after a wild surge. Additionally, the surge pool is reduced by half every 4 hours and is completely reduced to 0 after every long rest.
Wild Surges
When a wild surge happens, the sorcerer rolls on the Wild Type Table to find their Surge Table. They then roll on the Wild Space Table and that Surge Table to find out what their wild surge result is.
Wild surges power is often dependent on the level of the casted spell. This is described as X in the descriptions, such that X equals the casted spell level. Additionally, wild surges can be shifted in a few ways with the use of sorcery points and for each step shifted, the cost is doubled.
- 1 sorcery point to shift row in the Surge table.
- 2 sorcery points to shift row in the Wild Space table (also column in Surge table).
- 4 sorcery points to shift row in the Wild Type table.
For example, if a sorcerer causes a wild surge with a fireball casted at spell level 4. They must then roll on the Wild Space Table and the Wild Type Table. With these two rolls they happen to get a (3) Spell on Wild Type and (1) Internalize on Wild Space. With this they search the Spell Surge Tables that best describe the casted spell, which is Fire, and roll a d10 in the Internalize column. This will be the wild magic effect.
Now, if the sorcerer wants to, he or she can spend sorcery points as described above to shift the result. Additionally, the use of the Luck ability score modifier can also be used to shift their results.
Surge Type
d4 | Surge Type |
---|---|
1 | Raw |
2 | Origin |
3 | Spell |
4 | Wild |
Raw Surges
Pure arcane power sometimes erupt from the untrained sorcerer. These surges are not as wild as many other types of surges, but either drains magic or energizes it. For spellcasters, but yourself, but also others, these surges can be exceptionally dangerous.
Origin Surges
The source of your power is sometimes too wild to control. Either the chaotic elemental bloodline within that won't be tamed, or maybe its the draconic blood that runs within you... whatever it is, it can sometimes pour forth in a wild torrent of magic.
Spell Surges
A sorcerer should always with care cast their spells or else it might overpower them.
Wild Type Surges
Wild surges... when dealing with the Arcane Weave, a sorcerer can sometime accidently pluck a string of unknown power and cause extremely weird results. These surges are both dangerous and uncalculated, which should be a forewarning for sorcerer who strain themselves too much.
Wild Space
d4 | Space |
---|---|
1 | Internalize |
2 | Externalize |
3 | Projection |
4 | Wild |
Internalized Surges
Internalized surges happen when the arcane power is concentrated within and begins to alter oneself. This can result in powerful immunities, but also deep and painful wounds. Important to note is that these surges only affect oneself.
Externalized Surges
Externalized surges are when the arcane power bursts forth uncontrollably around you. By pushing the random unknown excessive power out, you usually become unaffected while those around suffer their consequences.
Projected Surges
Projected surges are bolts of projected magic that is shot out of you against another target. These can affect creatures and objects far away from you with both pain and ease, cause terror or peace.
Wild Space Surges
Wild Space surges are those that are not concretely bound to you or another target, but rather a string of arcane weave that have been plucked with a certain surge type. This can result in elementals dragged into the material plane or massive shifts in weather.