Warfare: Difference between revisions

From Kronopolis and the Flat Plane
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'''Martial Initiative'''
'''Martial Initiative'''
* You add your Warfare Proficiency bonus when you roll [[initiative]] at the beginning of every combat. Initiative determines the order of creatures' turns in combat.
* You add your Warfare Proficiency bonus when you roll [[initiative]] at the beginning of every combat. Initiative determines the order of creatures' turns in combat.
'''[[Warfare Assessment]]'''
* Using Warfare is similar in the application of using Investigation on your surroundings, except Warfare is focused specifically on a creature.
While you are able to use your action to make Wisdom (Warfare) checks like any other skill,
All players can choose to make one free Martial skill check at the start of each of their turns when in combat.
The results will vary, but things you might deduce about a creature include: Their power relative to you Traits they possess

Revision as of 22:48, 19 December 2023

Acts and knowledge related to military strategy and tactics, military ethics, law, logistics, hierarchies and espionage.

Martial Initiative

  • You add your Warfare Proficiency bonus when you roll initiative at the beginning of every combat. Initiative determines the order of creatures' turns in combat.

Warfare Assessment

  • Using Warfare is similar in the application of using Investigation on your surroundings, except Warfare is focused specifically on a creature.

While you are able to use your action to make Wisdom (Warfare) checks like any other skill, All players can choose to make one free Martial skill check at the start of each of their turns when in combat. The results will vary, but things you might deduce about a creature include: Their power relative to you Traits they possess