Action: Difference between revisions

From Kronopolis and the Flat Plane
No edit summary
No edit summary
Line 12: Line 12:
| 4 || Full Actions || [[Ritual]]s <br>[[Sprint]] <br>[[Improvise]]
| 4 || Full Actions || [[Ritual]]s <br>[[Sprint]] <br>[[Improvise]]
|-
|-
| 3 || Standard Actions || [[Combat Action]] ([[Attack]], [[Push]], etc.) <br>[[Disengage]] <br>[[Dodge]] <br>[[Hide]] <br>[[Help]] <br>[[Run]] <br>[[Search]] <br>[[Spellcasting]] <br>[[Improvise]]
| 3 || Standard Actions || [[Combat Action]] ([[Attack]], [[Shove]], etc.) <br>[[Disengage]] <br>[[Dodge]] <br>[[Hide]] <br>[[Help]] <br>[[Run]] <br>[[Search]] <br>[[Spellcasting]] <br>[[Improvise]]
|-
|-
| 2 || Minor Actions || 2nd+ [[Bonus Action]]/turn <br>[[Cantrip]]s <br>[[Dash]] <br>[[Improvise]]
| 2 || Minor Actions || 2nd+ [[Bonus Action]]/turn <br>[[Cantrip]]s <br>[[Dash]] <br>[[Improvise]]

Revision as of 17:48, 12 January 2023

Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class.

During a creature's turn they can perform up to four actions, using up to four action points (AP). There are four types of actions a creature can make during one turn: Full Actions, Standard Action, Minor Actions and Quick Actions. Their cost is 4, 3, 2 and 1 respectively.

Additionally, a creature can make one Maneuver and one Reaction during each round. They are regained at the start of each creature's turn.

Actions table
AP Type Actions
4 Full Actions Rituals
Sprint
Improvise
3 Standard Actions Combat Action (Attack, Shove, etc.)
Disengage
Dodge
Hide
Help
Run
Search
Spellcasting
Improvise
2 Minor Actions 2nd+ Bonus Action/turn
Cantrips
Dash
Improvise
1 Quick Actions 1st Bonus Action/turn
Interaction
Ready (+cost of readied action)
Walk