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| 4 || Full Actions || [[Ritual]]s <br>[[Sprint]] <br>[[Improvise]] | | 4 || Full Actions || [[Ritual]]s <br>[[Sprint]] <br>[[Improvise]] | ||
|- | |- | ||
| 3 || Standard Actions || [[Combat Action]] ([[Attack]], [[ | | 3 || Standard Actions || [[Combat Action]] ([[Attack]], [[Shove]], etc.) <br>[[Disengage]] <br>[[Dodge]] <br>[[Hide]] <br>[[Help]] <br>[[Run]] <br>[[Search]] <br>[[Spellcasting]] <br>[[Improvise]] | ||
|- | |- | ||
| 2 || Minor Actions || 2nd+ [[Bonus Action]]/turn <br>[[Cantrip]]s <br>[[Dash]] <br>[[Improvise]] | | 2 || Minor Actions || 2nd+ [[Bonus Action]]/turn <br>[[Cantrip]]s <br>[[Dash]] <br>[[Improvise]] |
Revision as of 17:48, 12 January 2023
Actions are the main action a creature performs during its turn. It is often the most impactful decision and often tied to the character's class.
During a creature's turn they can perform up to four actions, using up to four action points (AP). There are four types of actions a creature can make during one turn: Full Actions, Standard Action, Minor Actions and Quick Actions. Their cost is 4, 3, 2 and 1 respectively.
Additionally, a creature can make one Maneuver and one Reaction during each round. They are regained at the start of each creature's turn.
AP | Type | Actions |
---|---|---|
4 | Full Actions | Rituals Sprint Improvise |
3 | Standard Actions | Combat Action (Attack, Shove, etc.) Disengage Dodge Hide Help Run Search Spellcasting Improvise |
2 | Minor Actions | 2nd+ Bonus Action/turn Cantrips Dash Improvise |
1 | Quick Actions | 1st Bonus Action/turn Interaction Ready (+cost of readied action) Walk |