Preserve Life: Difference between revisions

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Created page with "<noinclude>''This is a Channel Divinity.''Category:Channel Divinity</noinclude> * As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct."
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<noinclude>''This is a [[Channel Divinity]].''[[Category:Channel Divinity]]</noinclude>
<noinclude>''This is a [[Channel Divinity]] option for the Life domain.''[[Category:Channel Divinity]][[Category:Channel Divinity (Life)]]</noinclude>
* As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.
* As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.

Revision as of 12:34, 29 March 2023

This is a Channel Divinity option for the Life domain.

  • As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.