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| 2 || Minor Actions || 2nd+ [[Bonus Action]]/turn <br>[[Cantrip]]s <br>[[Dash]] <br>[[Improvise]] | | 2 || Minor Actions || 2nd+ [[Bonus Action]]/turn <br>[[Cantrip]]s <br>[[Dash]] <br>[[Improvise]] | ||
|- | |- | ||
| 1 || Quick Actions || 1st [[Bonus Action]]/turn <br>[[Interaction]] <br>[[Ready Action|Ready]] (+cost of readied action) | | 1 || Quick Actions || 1st [[Bonus Action]]/turn <br>[[Interaction]] <br>[[Ready Action|Ready]] (+cost of readied action) <br>[[Movement_Speed#Base Speed|Walk]] | ||
|} | |} |
Revision as of 14:25, 12 January 2023
During a creature's turn they can perform up to four actions, using up to four action points (AP). There are four types of actions a creature can make during one turn: Full Actions, Standard Action, Minor Actions and Quick Actions. Their cost is 4, 3, 2 and 1 respectively.
Additionally, a creature can make one Reaction during each round. This reaction is regained at the start of each creature's turn.
AP | Type | Actions |
---|---|---|
4 | Full Actions | Rituals Improvise Sprint |
3 | Standard Actions | Combat Action (Attack, Push, etc.) Disengage Dodge Hide Help Run Search Spellcasting Improvise |
2 | Minor Actions | 2nd+ Bonus Action/turn Cantrips Dash Improvise |
1 | Quick Actions | 1st Bonus Action/turn Interaction Ready (+cost of readied action) Walk |