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Sprint: Difference between revisions

From Kronopolis and the Flat Plane
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<noinclude>[[Category:Action]][[Category:Movement]]</noinclude>
<noinclude>[[Category:Action]][[Category:Movement]]</noinclude>
When you take the Sprint [[:Category:Action|action]], you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the Run action:
When you take the Sprint [[:Category:Action|action]], you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the [[Run]] action:
* If you enter [[Difficult Terrain|difficult terrain]], you have to succeed on a DC 15 [[Dexterity]] [[saving throw]], or be knocked [[Prone|prone]] and lose the rest of your movement.
* If you enter [[difficult terrain]], you have to succeed on a [[DC]] 15 [[Dexterity]] [[saving throw]], or be knocked [[Prone|prone]] and lose the rest of your movement.
* Your [[Perception|passive perception]] is reduced by -5.
* Your [[Perception|passive perception]] is reduced by -5.
* Each Sprint must be taken in a straight line.
* Each Sprint must be taken in a straight line.


Sprinting requires a DC 22 [[Endurance]] check every round.
Sprinting requires a [[DC]] 22 [[Endurance]] check every round.

Revision as of 00:34, 31 January 2023

When you take the Sprint action, you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the Run action:

Sprinting requires a DC 22 Endurance check every round.