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Sprint: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "When you take the Sprint action, you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the Run action: * If you enter difficult terrain, you have to succeed on a DC 15 Dexterity saving throw, or be knocked prone and lose the rest of your movement. * Your passive perception is reduced by..."
 
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<noinclude>[[Category:Action]][[Category:Movement]]</noinclude>
When you take the Sprint [[:Category:Action|action]], you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the Run action:
When you take the Sprint [[:Category:Action|action]], you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the Run action:
* If you enter [[Difficult Terrain|difficult terrain]], you have to succeed on a DC 15 [[Dexterity]] [[saving throw]], or be knocked [[Prone|prone]] and lose the rest of your movement.
* If you enter [[Difficult Terrain|difficult terrain]], you have to succeed on a DC 15 [[Dexterity]] [[saving throw]], or be knocked [[Prone|prone]] and lose the rest of your movement.

Revision as of 11:16, 12 January 2023

When you take the Sprint action, you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the Run action:

Sprinting requires a DC 22 Endurance check every round.