Created page with "<noinclude>Category:ActionCategory:Movement</noinclude> When you take the Run action, you gain extra movement equal to twice your speed after applying any modifiers. The run action has the following conditions: * Can only be used if you have a set base speed for the specified terrain type. * You lose any Dexterity bonus to AC. * You can't run across difficult terrain. Running requires a DC 18 Endurance check every minute." |
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<noinclude>[[Category:Action]][[Category:Movement]]</noinclude> | <noinclude>[[Category:Action]][[Category:Movement]]</noinclude> | ||
When you take the Run action, you gain extra movement equal to twice your speed after applying any modifiers. The run action has the following conditions: | When you take the Run [[:Category:Action|action]], you gain extra movement equal to twice your speed after applying any modifiers. The run action has the following conditions: | ||
* Can only be used if you have a set base speed for the specified terrain type. | * Can only be used if you have a set [[Movement Speed#Base Speed|base speed]] for the specified [[Terrain|terrain type]]. | ||
* You lose any Dexterity bonus to AC. | * You lose any [[Dexterity|Dexterity bonus]] to AC. | ||
* You can't run across difficult terrain. | * You can't run across [[Difficult Terrain|difficult terrain]]. | ||
Running requires a DC 18 Endurance check every minute. | Running requires a DC 18 [[Endurance]] check every minute. |
Revision as of 13:13, 12 January 2023
When you take the Run action, you gain extra movement equal to twice your speed after applying any modifiers. The run action has the following conditions:
- Can only be used if you have a set base speed for the specified terrain type.
- You lose any Dexterity bonus to AC.
- You can't run across difficult terrain.
Running requires a DC 18 Endurance check every minute.