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From Kronopolis and the Flat Plane
Created page with "In most jumps, the DM should follow the intuition of setting DCs, and put an Athletics ability check on the jump. Depending on the scenario, more often than not, should let passive scores be used for success. Such that an easy jump of DC 10, will let all average humans succeed it."
 
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<noinclude>[[Category:Action]][[Category:Jumping]]</noinclude>
In most jumps, the DM should follow the intuition of setting DCs, and put an [[Athletics|Athletics ability]] check on the jump. Depending on the scenario, more often than not, should let passive scores be used for success. Such that an easy jump of DC 10, will let all average humans succeed it.
In most jumps, the DM should follow the intuition of setting DCs, and put an [[Athletics|Athletics ability]] check on the jump. Depending on the scenario, more often than not, should let passive scores be used for success. Such that an easy jump of DC 10, will let all average humans succeed it.

Revision as of 12:55, 12 January 2023

In most jumps, the DM should follow the intuition of setting DCs, and put an Athletics ability check on the jump. Depending on the scenario, more often than not, should let passive scores be used for success. Such that an easy jump of DC 10, will let all average humans succeed it.