Zero Cool: Difference between revisions

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The target must succeed with a [[Fortitude]] contest, or suffer 1d8 cold damage and become [[Slowed]], until the end of their next turn.
The target must succeed with a [[Fortitude]] save, or suffer 1d8 cold damage and become [[Slowed]], until the end of their next turn.


'''Power Increase'''<br>
'''Power Increase'''<br>

Revision as of 14:26, 16 February 2023


Cantrip
Casting Time Minor Action (2 AP)
Range 20 meters
Component(s) V, S
Duration 1 turn

The target must succeed with a Fortitude save, or suffer 1d8 cold damage and become Slowed, until the end of their next turn.

Power Increase
This spell's damage is increased by 1d8 when you reach 5th, 9th, 13th, and 17th level.

Level Damage
1st 1d8
5th 2d8
9th 3d8
13th 4d8
17th 5d8

Slowed

  • All movement has double the cost.


Dr GM pls: tagged