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|name=Guided Path | |name=Guided Path | ||
|level=0 | |level=0 | ||
|primal | |themes=primal | ||
| | |domains=flora | ||
|cast=minor | |cast=minor | ||
|range=Self | |range=Self | ||
|components=V, S | |components=V, S |
Revision as of 16:11, 17 February 2023
Cantrip | |
Theme(s) | Primal
|
Domain(s) |
Flora
|
Casting Time | Minor Action (2 AP) |
Range | Self |
Component(s) | V, S |
Duration | Concentration |
You call to the wild to brighten your path, causing vegetation within a 120-foot radius from you to give off a dim light of 20 feet.
When active, you may concentrate to let the path stay lit while you move.