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===Elemental=== | ===Elemental=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! '''Damage Type''' !! !!colspan="2" style="text-align:center"| Origin | |||
|- | |- | ||
| Slashing || | | '''Slashing''' || ||rowspan="5"|Inertia <br>Metal ||rowspan="5"|Air <br>Earth | ||
|- | |- | ||
| ''Cleaving'' || 50% Slashing <br>50% Piercing | | '''''Cleaving''''' || (50% Slashing) <br>(50% Piercing) | ||
|- | |- | ||
| Piercing || | | '''Piercing''' || | ||
|- | |- | ||
| ''Splitting'' || 50% Piercing <br>50% Bludgeoning | | '''''Splitting''''' || (50% Piercing) <br>(50% Bludgeoning) | ||
|- | |- | ||
| Bludgeoning || | | '''Bludgeoning''' || | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
| | ! '''Damage Type''' !!colspan="2" style="text-align:center"| Origin | ||
|- | |- | ||
| | | '''Heat''' || <br>Magma || Fire <br>Earth | ||
|- | |- | ||
| | | '''Cold''' || Fog <br>Ice || Mist <br>Water | ||
|- | |- | ||
| | | '''Acid''' || Acid || Mud | ||
|- | |- | ||
| | | '''Poison''' || Ash & Dust || Fire | ||
|- | |- | ||
| Electrical || | | '''Sonic''' || Storm <br>Thunder || Mist <br>Air | ||
|- | |||
| '''Electrical''' || Lightning <br> || Fire <br>Mist | |||
|- | |- | ||
|} | |} |
Revision as of 12:42, 10 February 2023
Behövs antagligen inte uppdelningar, behövs beskrivingar(?) etc. halp
Damage Types
Elemental
Damage Type | Origin | ||
---|---|---|---|
Slashing | Inertia Metal |
Air Earth | |
Cleaving | (50% Slashing) (50% Piercing) | ||
Piercing | |||
Splitting | (50% Piercing) (50% Bludgeoning) | ||
Bludgeoning |
Damage Type | Origin | |
---|---|---|
Heat | Magma |
Fire Earth |
Cold | Fog Ice |
Mist Water |
Acid | Acid | Mud |
Poison | Ash & Dust | Fire |
Sonic | Storm Thunder |
Mist Air |
Electrical | Lightning |
Fire Mist |
Awakening
Damage Type | Origin | |
---|---|---|
Psychic | Reason | |
Necrotic | Death | Nature |
Restoration | Life |
Aether
Damage Type | Origin | |
---|---|---|
Chaotic | Chaos | Order |
Judgment | Law | |
Malicious | Evil | Morality |
Benevolent | Good | |
Gloom | Dark | Illumination |
Radiant | Light |
Source
When a spell deals Source damage, the theme that is the source of the spell determines the damage type.
Damage Type | Theme |
---|---|
Force | Arcane |
Holy | Divine |
Primordial | Primal |
Eldritch | Occult |
Resistance & Vulnerability
A character may be resistant or vulnerable towards a damage type, or straight up immune, depending on species, feats, equipment and other sources.
Susceptibility | Effect |
---|---|
Vulnerable | You take double damage |
Normal | You take full damage |
Resistant | You take half the damage |
Immune | You take no damage |
All characters has Normal susceptibility as baseline when nothing is mentioned.