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|area=1 cubic meter | |area=1 cubic meter | ||
}} | }} | ||
You create one of the following effects in the area: | You create one of the following effects in the target area: | ||
* A harmless sensory effect, such as sparks, a puff of wind, quiet instrumental music, or an odd smell. | * A harmless sensory effect, such as sparks, a puff of wind, quiet instrumental music, or an odd smell. | ||
* Light or put out a candle or smaller campfire. | * Light or put out a candle or smaller campfire. | ||
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'''Power Increase:''' <br> | '''Power Increase:''' <br> | ||
When reaching certain levels, the range | When reaching certain levels, the range and targets increase. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Range !! | ! Level !! Range !! Targets | ||
|- | |- | ||
| 5th || 3 meters || 2 | | 5th || 3 meters || 2 |
Revision as of 17:17, 9 February 2023
Cantrip | |
Casting Time | 1 action |
Range | 2 meters |
Area | 1 cubic meter |
Component(s) | V,S |
Duration | 1 hour |
You create one of the following effects in the target area:
- A harmless sensory effect, such as sparks, a puff of wind, quiet instrumental music, or an odd smell.
- Light or put out a candle or smaller campfire.
- Clean or soil an object or a surface.
- You heat, chill or flavour of non-living material.
- Color or make a pattern on an object or a surface.
Power Increase:
When reaching certain levels, the range and targets increase.
Level | Range | Targets |
---|---|---|
5th | 3 meters | 2 |
11th | 4 meters | 3 |
17th | 5 meters | 4 |