Lashing Creeper: Difference between revisions

From Kronopolis and the Flat Plane
No edit summary
No edit summary
Line 9: Line 9:
|duration=Concentration, 1 minute
|duration=Concentration, 1 minute
}}
}}
You call forth a creeper at a location which immediately use its melee attack. The creeper has the following properties:
You call forth a creeper at a location which immediately use its [[Attack]] action. The creeper has the following properties:
* A melee [[Attack]] action using your spellcasting modifier, targeting the nearest foe within 10 feet and deals 1d6 necrotic damage.
* A melee [[Attack]] action using your spellcasting modifier, targeting the nearest foe within 10 feet and deals 1d6 necrotic damage.
* May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become [[Immobilized]] until the start of their next turn.
* May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become [[Immobilized]] until the start of their next turn.
* The creeper has <code>5 + your spellcasting modifier</code> as hit points, 10 AL and uses your [[Contest Scores]].
* The creeper has <code>5 + your spellcasting modifier</code> [[Hit Points]], 10 AL and uses your [[Contest Scores]].


For the duration, you may perform the following [[Minor Action]]s:
For the duration, you may perform the following [[Minor Action]]s:

Revision as of 03:21, 6 February 2023

1st Level
Casting Time 1 action
Range 60 feet
Component(s) V, S
Duration Concentration, 1 minute

You call forth a creeper at a location which immediately use its Attack action. The creeper has the following properties:

  • A melee Attack action using your spellcasting modifier, targeting the nearest foe within 10 feet and deals 1d6 necrotic damage.
  • May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become Immobilized until the start of their next turn.
  • The creeper has 5 + your spellcasting modifier Hit Points, 10 AL and uses your Contest Scores.

For the duration, you may perform the following Minor Actions:

  • Call forth another creeper within range which immediately use its Attack action. You may have a total of your level in number of creepers at the same time.
  • Cause all your creepers to use their Attack action.

You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.

Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd.