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'''Power Increase:'''<br> | '''Power Increase:'''<br> | ||
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st. | When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st. | ||
<noinclude>----{{Quote|Difficult Terrain}} | |||
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Revision as of 02:52, 6 February 2023
1st Level | |
Casting Time | 1 action |
Range | 60 feet |
Area | 20-foot radius |
Component(s) | V, S |
Duration | Concentration, up to 1 hour |
You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are Difficult Terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.
Power Increase:
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.
- The cost of traversing this area is doubled.