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| Holy || Divine | | Holy || Divine | ||
|- | |- | ||
| | | Primordial || Primal | ||
|- | |- | ||
| Eldritch || Occult | | Eldritch || Occult | ||
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|- | |- | ||
| Spiritual || | | Spiritual || | ||
|- | |- | ||
| True || | | True || |
Revision as of 02:29, 4 February 2023
Behövs antagligen inte uppdelningar, behövs beskrivingar(?) etc. halp
Damage Types
Worldly
Physical
Slashing | |
Cleaving | 50% Slashing, 50% Piercing |
Piercing | |
Splitting | 50% Piercing, 50% Bludgeoning |
Bludgeoning |
Non-physical
Heat | |
Cold | |
Acid | |
Poison | Not to be confused with the Poisoned Condition. |
Sonic | |
Electrical | |
Radiant | |
Necrotic | |
Healing |
Source
When a spell deals Source damage, the theme that gave you the spell determines the damage type.
Force | Arcane |
Holy | Divine |
Primordial | Primal |
Eldritch | Occult |
Otherworldly
Type | |
---|---|
Psychic | |
Spiritual | |
True |
Resistance & Vulnerability
A character may be resistant or vulnerable towards a damage types, or straight up immune, depending on species, feats, equipment and other sources.
Susceptibility | Effect |
---|---|
Vulnerable | You take double damage |
Normal | You take full damage |
Resistant | You take half the damage |
Immune | You take no damage |
All characters has Normal susceptibility as baseline when nothing is mentioned.