Damage: Difference between revisions

From Kronopolis and the Flat Plane
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Revision as of 02:29, 4 February 2023

Behövs antagligen inte uppdelningar, behövs beskrivingar(?) etc. halp

Damage Types

Worldly

Physical

Slashing
Cleaving 50% Slashing, 50% Piercing
Piercing
Splitting 50% Piercing, 50% Bludgeoning
Bludgeoning

Non-physical

Heat
Cold
Acid
Poison Not to be confused with the Poisoned Condition.
Sonic
Electrical
Radiant
Necrotic
Healing

Source

When a spell deals Source damage, the theme that gave you the spell determines the damage type.

Force Arcane
Holy Divine
Primordial Primal
Eldritch Occult

Otherworldly

Type
Psychic
Spiritual
True

Resistance & Vulnerability

A character may be resistant or vulnerable towards a damage types, or straight up immune, depending on species, feats, equipment and other sources.

Susceptibility Effect
Vulnerable You take double damage
Normal You take full damage
Resistant You take half the damage
Immune You take no damage

All characters has Normal susceptibility as baseline when nothing is mentioned.