Sprint: Difference between revisions

From Kronopolis and the Flat Plane
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<noinclude>[[Category:Action]][[Category:Movement]]</noinclude>
<noinclude>[[Category:Action]][[Category:Movement]]</noinclude>
When you take the Sprint [[:Category:Action|action]], you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the [[Run]] action:
* As a [[full action]], you gain extra movement equal to three times your speed after applying any modifiers.  
* If you enter [[difficult terrain]], you have to succeed on a [[DC]] 15 [[Dexterity]] [[saving throw]], or be knocked [[Prone|prone]] and lose the rest of your movement.
** This action has the following conditions, including the ones specified in the [[Run]] action:
* Your [[Perception|passive perception]] is reduced by -5.
*** If you enter [[difficult terrain]], you have to succeed on a [[DL]] 15 [[Reflex]] check, or be knocked [[prone]] and lose the rest of your movement.
* Each Sprint must be taken in a straight line.
*** Your [[Perception|passive perception]] is reduced by -5.
 
*** This action must be taken in a straight line.
Sprinting requires a [[DC]] 22 [[Endurance]] check every round.
** Sprinting requires a [[DL]] 22 [[Endurance]] check every round.
<noinclude>----{{quote|Run}}
----<noinclude>

Revision as of 06:50, 8 December 2023

  • As a full action, you gain extra movement equal to three times your speed after applying any modifiers.
    • This action has the following conditions, including the ones specified in the Run action:
    • Sprinting requires a DL 22 Endurance check every round.

Run