Attack: Difference between revisions

From Kronopolis and the Flat Plane
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# '''''Target''''' <br>Choose a creature, an object, or a location within range.
# '''''Target''''' <br>Choose a creature, an object, or a location within range.
# '''''Modifiers''''' <br>Apply bonuses or penalties from proficiency, ability modifiers, spells, cover, special abilities, and other effects to the attack roll.
# '''''Modifiers''''' <br>Apply bonuses or penalties from proficiency, ability modifiers, spells, cover, special abilities, and other effects to the attack roll.
# '''''Roll''''' <br>Roll a d20 and add your modifiers. If the roll is equals to or exceeds the target's [[Armor Class]] (AC), the attack hits. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
# '''''Roll''''' <br>Roll a d20 and add your modifiers. If the roll is equals to or exceeds the target's [[Armor Level]] (AL), the attack hits. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.

Revision as of 15:36, 10 February 2023

The most common Combat Action to take is the Attack combat action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee or ranged attack.

When making an attack roll you follow these steps:

  1. Target
    Choose a creature, an object, or a location within range.
  2. Modifiers
    Apply bonuses or penalties from proficiency, ability modifiers, spells, cover, special abilities, and other effects to the attack roll.
  3. Roll
    Roll a d20 and add your modifiers. If the roll is equals to or exceeds the target's Armor Level (AL), the attack hits. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.