Lashing Creeper: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "{{Spell |name=Lashing Creepers |level=1 |theme=Primal |domain=Conjuration |cast=1 action |range=60 feet |components=V, S |duration=Concentration, 1 minute |area= }} You call forth a creeper at a location which immediately use its melee attack. The creeper has the following properties: * A melee attack, targeting the nearest foe within 10 feet and deals 1d6 necrotic damage. On a successful attack, the target cannot move until the end of their next turn, or lose half their..."
 
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|level=1
|level=1
|theme=Primal
|theme=Primal
|domain=Conjuration
|domain=Flora
|cast=1 action
|cast=1 action
|range=60 feet
|range=60 feet

Revision as of 15:21, 27 January 2023


1st Level
Casting Time 1 action
Range 60 feet
Component(s) V, S
Duration Concentration, 1 minute

You call forth a creeper at a location which immediately use its melee attack. The creeper has the following properties:

  • A melee attack, targeting the nearest foe within 10 feet and deals 1d6 necrotic damage. On a successful attack, the target cannot move until the end of their next turn, or lose half their movement on a fail.
  • May perform opportunity of attacks within a 10-foot radius.
  • The creeper has 5 + your spellcasting modifier as hit points, 13 AC and uses your stats for saving throws.

For the duration, you may as an action:

  • Call forth another creeper which immediately use its melee attack. You may have a total of your level in number of creepers at the same time.
  • Cause all your creepers to use their melee attacks.

You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.

Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd.