Created page with "You see everyone as enemies, at the start of your turn you must succeed with a wisdom saving throw, or roll a d20 and on a 10 or less you act defensivly, on a 11 or higher you act aggressively. Movement and reactions should reflect this. * Defensive actions are those that do not harm but bolster *your character* from harm, such as the Dodge action or the Brace maneuver. * Aggressive actions are those that attempt to harm or debilitating *other creatures*, such as the At..." |
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<noinclude>[[Category:Condition]] | |||
You see everyone as enemies, at the start of your turn you must succeed with a wisdom saving throw, or roll a d20 and on a 10 or less you act defensivly, on a 11 or higher you act aggressively. Movement and reactions should reflect this. | You see everyone as enemies, at the start of your turn you must succeed with a wisdom saving throw, or roll a d20 and on a 10 or less you act defensivly, on a 11 or higher you act aggressively. Movement and reactions should reflect this. | ||
* Defensive actions are those that do not harm but bolster *your character* from harm, such as the Dodge action or the Brace maneuver. | * Defensive actions are those that do not harm but bolster *your character* from harm, such as the Dodge action or the Brace maneuver. | ||
* Aggressive actions are those that attempt to harm or debilitating *other creatures*, such as the Attack action or the Power Attack maneuver. | * Aggressive actions are those that attempt to harm or debilitating *other creatures*, such as the Attack action or the Power Attack maneuver. | ||
* Actions and maneuvers that have potential to be both harmful and defensive at the same time (i.e. Disarming Attack maneuver), can be weighted by how low or high the d20 roll were, a 1 should be strictly bolstering actions while a 6 could allow a Disarming Attack maneuver. | * Actions and maneuvers that have potential to be both harmful and defensive at the same time (i.e. Disarming Attack maneuver), can be weighted by how low or high the d20 roll were, a 1 should be strictly bolstering actions while a 6 could allow a Disarming Attack maneuver. |
Revision as of 22:08, 18 January 2023
You see everyone as enemies, at the start of your turn you must succeed with a wisdom saving throw, or roll a d20 and on a 10 or less you act defensivly, on a 11 or higher you act aggressively. Movement and reactions should reflect this.
- Defensive actions are those that do not harm but bolster *your character* from harm, such as the Dodge action or the Brace maneuver.
- Aggressive actions are those that attempt to harm or debilitating *other creatures*, such as the Attack action or the Power Attack maneuver.
- Actions and maneuvers that have potential to be both harmful and defensive at the same time (i.e. Disarming Attack maneuver), can be weighted by how low or high the d20 roll were, a 1 should be strictly bolstering actions while a 6 could allow a Disarming Attack maneuver.