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Reflex Momentum: Difference between revisions

From Kronopolis and the Flat Plane
mNo edit summary
rebalance
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|cat=dexterity
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* When you avoid an attack, you may as a [[reaction]], move {{c|3}} meters. Until the start of your next turn, your [[AL]] gained from [[Dexterity]] is doubled and the movement can be used for free every time you avoid an attack.
* When you are targeted by an attack, as a [[reaction]], add half your [[Dexterity]] as additional [[AL]]. Until the start of your next turn, you gain this bonus and an additional {{c|+1}} [[AL]] for every attack targeting you.
** This feature ends immediately if you become [[prone]] or [[immobilized]].
* Once [[initiative]] order is determined, your [[initiative]] order from the bottom cannot be lower than your [[Dexterity]] modifier.
* Once [[initiative]] order is determined, your [[initiative]] order from the bottom cannot be lower than your [[Dexterity]] modifier.
* If you do not have [[disadvantage]] on a [[Dexterity]] roll, you always gain [[advantage]] on the roll.
* If you do not have [[disadvantage]] on a [[Dexterity]] roll, you always gain [[advantage]] on the roll.
<noinclude>{{pls|balans}}</noinclude>
<noinclude>{{pls|balans}}</noinclude>

Revision as of 21:15, 27 July 2025

  • When you are targeted by an attack, as a reaction, add half your Dexterity as additional AL. Until the start of your next turn, you gain this bonus and an additional +1 AL for every attack targeting you.
  • Once initiative order is determined, your initiative order from the bottom cannot be lower than your Dexterity modifier.
  • If you do not have disadvantage on a Dexterity roll, you always gain advantage on the roll.

Dr GM pls: balans