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* When you are not hit by an attack targeting you directly or indirectly, you may as a [[reaction]], move {{c| | * When you are not hit by an attack targeting you directly or indirectly, you may as a [[reaction]], move {{c|3}} meters. Until the start of your next turn, your [[AL]] gained from [[Dexterity]] is doubled and the movement can be used for free. | ||
* Once [[initiative]] order is determined, your [[initiative]] order from the bottom cannot be lower than your [[Dexterity]] modifier. | * Once [[initiative]] order is determined, your [[initiative]] order from the bottom cannot be lower than your [[Dexterity]] modifier. | ||
* If you do not have [[disadvantage]] on a [[Dexterity]] roll, you always gain [[advantage]] on the roll. | * If you do not have [[disadvantage]] on a [[Dexterity]] roll, you always gain [[advantage]] on the roll. | ||
<noinclude>{{pls|balans}}</noinclude> | <noinclude>{{pls|balans}}</noinclude> |
Revision as of 22:20, 24 July 2025
- When you are not hit by an attack targeting you directly or indirectly, you may as a reaction, move 3 meters. Until the start of your next turn, your AL gained from Dexterity is doubled and the movement can be used for free.
- Once initiative order is determined, your initiative order from the bottom cannot be lower than your Dexterity modifier.
- If you do not have disadvantage on a Dexterity roll, you always gain advantage on the roll.
Dr GM pls: balans