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Spell/List/Arcane: Difference between revisions

From Kronopolis and the Flat Plane
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[[:Category:Arcane Spell|Arcane Category]]
([[:Category:Arcane Spell]])
==Cantrip==
==Cantrip==
([[:Category:Arcane Cantrip]]s)
([[:Category:Arcane Cantrip]]s)

Revision as of 15:17, 18 January 2023

(Category:Arcane Spell)

Cantrip

(Category:Arcane Cantrips)


Cantrip
Theme(s)
Arcane
Divine
Domain(s)
Light
Casting Time Minor Action (2 AP)
Range Touch
Area 20 meter bright light
20 meter dim light
Component(s) V, S
Duration 1 hour

"Your focus bathe in light, illuminating the surroundings."

  • For the duration, you cause your spell focus to emit a light in the area around it.
  • As a bonus action, while this spell is active, you may cause the spell focus to shoot a duplication of the light in a direction up to 40 meters away, but any collision will stop the duplicates movement. The duplicate has the same properties as the original and will linger for the duration of the spell, or vanish if another duplicate is created.

Power Increase
When you cast this spell at level 1 or higher, you may choose two of the following effects, for each spell level:

  • Double the bright light and dim light range.
  • Increase the duplication travel range by 20 meters.
  • Have an additional duplicate.
  • Increase duration by 1 hour.

You may choose the same effect multiple times.



Cantrip
Theme(s)
Arcane
Primal
Domain(s)
Earth
Elementus
Casting Time Minor Action (2 AP)
Range Self
Area Cone, 15 meter
Component(s) V, S
Duration Instantaneous

You make 2 spell attacks in the area. Each attack deals 1d4 + 1 piercing or bludgeoning damage.

Power Increase
The number of attacks are increased by 2 and the flat damage is increased by 1 when you reach 5th, 9th, 13th, and 17th level.

Level Attacks Damage
1st (Base) 2 1d4 + 2
5th 4 1d4 + 3
9th 6 1d4 + 4
13th 8 1d4 + 5
17th 10 1d4 + 6

1st Level

(Category:1st-Level Arcane Spells)


1st Level
Theme(s)
Arcane
Occult
Domain(s)
Illusion
Casting Time 1 action
Range 20 meter
Area 5 meter line
Component(s) V, S, M
Duration Concentration, 1 minute

  • You create a 5 meter long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side.
  • The barrier has 2d4 + 4 hit points and shatters when reaching 0 hit points or when concentration is lost. Upon shattering you direct the mirror shards in a 10 meter line and all creatures in the line must succeed with a Reflex save or suffers 6d4 cleaving damage, or half the damage on a success.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the barriers hit points are increased by 1d4 + 2 and damage by 2d4 for each spell slot level.



1st Level
Theme(s)
Arcane
Occult
Domain(s)
Metal
Casting Time 1 action
Range 60 feet
Component(s) V, S
Duration Concentration, 1 minute

A non-magical metallic object within range spontaniously rust. For the duration, rusted objects has reduced durability and may break on use. When a rusted armor or weapon take or deal physical damage, the creature carrying it must succeed with an acrobatics check, or the piece of equipment breaks.

If an object is exposed for the full duration, the corrosion will continue naturally, permanently reducing its durability.

Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may target an additional object.



1st Level
Theme(s)
Arcane
Domain(s)
Inertia
Casting Time 1 action
Range 20 meter
Component(s) S
Duration 1 minute

  • For the duration, the target item count as magical. When the item is used with an attack roll, you may add 2d4 to the damage roll and all damage count as cleaving.
    • The added damage may only be used once.

Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may add the extra damage 1 additional time and the damage is increased by 1d4 for each spell slot level.


2nd Level

(Category:2nd-Level Arcane Spells)


2nd Level
Theme(s)
Arcane
Domain(s)
Inertia
Metal
Casting Time Standard Action (3 AP)
Range 20 meters
Component(s) V, S
Duration Concentration, 1 minute

"The target becomes like a magnet for attacks."

  • The target creature must succeed with a Fortitude check or, for the duration, suffer from reduced AL equal to -2 and the critical hit range is increased by 1. This spell ends when the creature suffers a harmful critical hit.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the AL is furthur reduced by -1.

Spell Level AL Reduction
2nd
(Base)
-2
3rd -3
4th -4
5th -5
6th -6
7th -7
8th -8
9th -9


2nd Level
Theme(s)
Arcane
Divine
Domain(s)
Dark
Casting Time 1 action
Range 20 meters
Area 5 meter sphere
Component(s) V, S
Duration Concentration, 10 minutes

"Banish all light and darkness will reign."

  • Within range, you cover the area with a pitch black sphere. Within the area, there is complete darkness, all non-magical light sources are extinguished and magical sources that are of lower level are reduced to 1 meter of dim light, until they leave the sphere's influence.

Power Increase
When you cast this spell at level 3 or higher, the area is increased by 5 meters, for each spell level above 2.

Spell
Level
Area
2nd 5 meters
3rd 10 meters
4th 15 meters
5th 20 meters
6th 25 meters
7th 30 meters
8th 35 meters
9th 40 meters