Created page with "<noinclude>{{this|a Rage Power option}}Category:Rage PowerCategory:Fauna Rage Power</noinclude> * When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. Additionally the natural weapons count as magical for..." |
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* When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your [[Strength]] modifier to the attack and damage rolls when you attack with it, as normal. Additionally the natural weapons count as magical for the purpose of overcoming [[resistance]] and [[immunity]] to nonmagical attacks and damage. | * When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your [[Strength]] modifier to the attack and damage rolls when you attack with it, as normal. Additionally the natural weapons count as magical for the purpose of overcoming [[resistance]] and [[immunity]] to nonmagical attacks and damage. | ||
* You choose the weapon's form each time you rage: | * You choose the weapon's form each time you rage: | ||
** '''Bite.''' Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals {{c|1d8}} piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of [[hit point]]s equal to your proficiency bonus, provided you have less than half your hit points when you hit. | ** '''Bite.''' Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals {{c|1d8}} piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of [[hit point]]s equal to your [[proficiency bonus]], provided you have less than half your hit points when you hit. | ||
** '''Claws.''' Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. | ** '''Claws.''' Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It deals {{c|1d6}} slashing damage on a hit. Once on each of your turns when you attack with a claw using the [[Attack]] action, you can make one additional claw attack as part of the same action. | ||
** '''Tail.''' You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within | ** '''Tail.''' You grow a lashing, spiny tail, which deals {{c|1d8}} piercing damage on a hit and has the reach property. If a creature you can see within 3 meter of you hits you with an [[attack]] roll, you can use your [[reaction]] to swipe your tail and roll a {{c|d8}}, applying a bonus to your [[AL]] equal to the number rolled, potentially causing the [[attack]] to miss you. |
Latest revision as of 16:15, 19 June 2025
This is a Rage Power option.
- When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. Additionally the natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- You choose the weapon's form each time you rage:
- Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.
- Claws. Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
- Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 3 meter of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AL equal to the number rolled, potentially causing the attack to miss you.