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Inspiring Leader: Difference between revisions

From Kronopolis and the Flat Plane
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** A creature can't gain [[temporary hit point]]s from this feat again until it has finished a [[short or long rest]].
** A creature can't gain [[temporary hit point]]s from this feat again until it has finished a [[short or long rest]].
* When you perform a [[short or long rest]], you and any willing friendly creature in the area gain [[temporary hit point]]s equal to {{c|your level + your [[Charisma]] modifier}}, until the end of their next [[long rest]]. This [[temporary hit point]]s stacks with other effects that grant [[temporary hit point]]s and will be removed last.
* When you perform a [[short or long rest]], you and any willing friendly creature in the area gain [[temporary hit point]]s equal to {{c|your level + your [[Charisma]] modifier}}, until the end of their next [[long rest]]. This [[temporary hit point]]s stacks with other effects that grant [[temporary hit point]]s and will be removed last.
Additional benefit:
'''Additional benefit:'''
* You gain {{c|+1}} in [[Coercion]].
* You gain {{c|+1}} in [[Coercion]].
<noinclude>[[Category:Balance check]]{{pls|Balance check}}</noinclude>
<noinclude>[[Category:Balance check]]{{pls|Balance check}}</noinclude>

Latest revision as of 11:38, 19 June 2025

You inspire your companions, shoring up their resolve to fight.

Additional benefit:

  • You gain +1 in Coercion.
    Dr GM pls: Balance check