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* After performing a [[maneuver]] and when determining a contested check and if you hit, you can spend [[endurance]] points to increase your maneuver attack roll. | * After performing a [[maneuver]] and when determining a contested check and if you hit, you can spend [[endurance]] points to increase your maneuver attack roll. | ||
You gain the following maneuvers: | You gain the following maneuvers: | ||
<includeonly><tab name="Show Maneuvers" collapsed></includeonly> | <includeonly><tab name="Show Maneuvers" collapsed></includeonly><noinclude>{| class="wikitable" | ||
'''Combat Action Maneuvers''' | |</noinclude>'''Combat Action Maneuvers''' | ||
* [[Commander's Strike]] | * [[Commander's Strike]] | ||
* [[Disarming Attack]] | * [[Disarming Attack]] | ||
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* [[Patient Defense]] | * [[Patient Defense]] | ||
* [[Vigilance]] | * [[Vigilance]] | ||
<includeonly></tab></includeonly> | <includeonly></tab></includeonly><noinclude>|}</noinclude> |
Latest revision as of 15:55, 13 May 2025
See also: Fighting Style.
You specialize in fighting with polearm weapons and gain the following benefits while the fighting style is active:
- After performing a maneuver and when determining a contested check and if you hit, you can spend endurance points to increase your maneuver attack roll.
You gain the following maneuvers:
Combat Action Maneuvers
Melee Combat Action Maneuvers Reaction Maneuvers Quick Action Maneuvers |