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{{feat | {{feat | ||
|name= | |name=Indivisible Bond | ||
|cat=base power | |cat=base power | ||
}} | }} | ||
Line 8: | Line 8: | ||
** While the bond is ''almost'' indivisible, it can be broken through the following means: | ** While the bond is ''almost'' indivisible, it can be broken through the following means: | ||
*** Succeed with a [[DL]] 100 [[Psionics]] check using a 1d100 dice (ignore [[advantage]]/[[disadvantage]]), during a [[long rest]]. This check can be done once every [[long rest]]. | *** Succeed with a [[DL]] 100 [[Psionics]] check using a 1d100 dice (ignore [[advantage]]/[[disadvantage]]), during a [[long rest]]. This check can be done once every [[long rest]]. | ||
*** Either dies. If this happens, ''the other'' | *** Either dies. If this happens, ''the other'' suffer <code>[[hit dice]] × ([[proficiency bonus]] / 2)</code> as [[psychic]] damage. | ||
'''Boundless Communication'''<br> | '''Boundless Communication'''<br> | ||
'''At-will.''' Both may communicate mentally, at any range and across planes. This includes sharing mental images and memories, but not forcefully extract them from each other. In addition, both share their emotions and mental state at all times, this cannot be hidden from each other. | '''At-will.''' Both may communicate mentally, at any range and across planes. This includes sharing mental images and memories, but not forcefully extract them from each other. In addition, both share their emotions and mental state at all times, this cannot be hidden from each other. | ||
'''Synchronized | '''Synchronized Awareness'''<br> | ||
'''Always.''' The one with the lowest [[passive perception]] uses ''the others'' value instead, as long as the bond is unbroken. | '''Always.''' The one with the lowest [[passive perception]] uses ''the others'' value instead, as long as the bond is unbroken. | ||
'''Intertwined Psyche'''<br> | '''Intertwined Psyche'''<br> | ||
<sup>(0-1 innate points, by ''the other'')</sup><br> | <sup>(0-1 innate points, by ''the other'')</sup><br> | ||
'''Always.''' If either suffer [[psychic]] damage, ''the other'' must succeed with a [[DL]] | '''Always.''' If either suffer [[psychic]] damage, ''the other'' must succeed with a [[DL]] 13 [[Sanity]] check, or suffer half the [[psychic]] damage as well. However, on a success, the ''original receiver'' of the damage instead suffer only half the [[psychic]] damage. The [[Sanity]] check may automatically succeed if ''the other'' spend 1 [[IP]]. | ||
'''Mirrored Act'''<br> | '''Mirrored Act'''<br> |
Latest revision as of 04:54, 23 February 2025
You and another creature form a psychic bond.
- You and another creature spend a long rest creating an indivisible psychic bond.
- You may only have one bond.
- While the bond is almost indivisible, it can be broken through the following means:
- Succeed with a DL 100 Psionics check using a 1d100 dice (ignore advantage/disadvantage), during a long rest. This check can be done once every long rest.
- Either dies. If this happens, the other suffer
hit dice × (proficiency bonus / 2)
as psychic damage.
Boundless Communication
At-will. Both may communicate mentally, at any range and across planes. This includes sharing mental images and memories, but not forcefully extract them from each other. In addition, both share their emotions and mental state at all times, this cannot be hidden from each other.
Synchronized Awareness
Always. The one with the lowest passive perception uses the others value instead, as long as the bond is unbroken.
Intertwined Psyche
(0-1 innate points, by the other)
Always. If either suffer psychic damage, the other must succeed with a DL 13 Sanity check, or suffer half the psychic damage as well. However, on a success, the original receiver of the damage instead suffer only half the psychic damage. The Sanity check may automatically succeed if the other spend 1 IP.
Mirrored Act
(1 innate point, by either)
At-will. Either may channel innate powers, martial maneuvers or spells through the other, but can be refused. Either must spend 1 IP.
Help From Within
At-will. You and the creature may always use the Help action at each other, at any range and across planes.