Raw Magic Surge Table: Difference between revisions

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{{!}} d10 {{!}}{{!}} Internalize {{!}}{{!}} Externalize {{!}}{{!}} Projection {{!}}{{!}} Wild
{{!}} d10 {{!}}{{!}} Internalize {{!}}{{!}} Externalize {{!}}{{!}} Projection {{!}}{{!}} Wild
{{!}}-
{{!}}-
{{!}} '''1''' {{!}}{{!}} '''Arcane Explosion.''' You and all creatures within 10X ft. take Xd8 arcane damage. {{!}}{{!}} ''' Source Bomb.''' Each creature within 5X ft. Including yourself must make a contested Fortitude check or take Xd12 source damage. {{!}}{{!}} ''' Source Transfer.''' The target of your spell if an enemy, or the closest enemy creature within 30X ft. restores Xd10 hit points, spell points, endurance points and exhaustion. {{!}}{{!}} ''' None.''' Nothing yet.
{{!}} '''1''' {{!}}{{!}}
''' Soul Drain.''' You lose all your remaining spell points and innate points and take source damage equal to half the amount lost.
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''' Source Bomb.''' Each creature within 5X ft. Including yourself must make a contested Fortitude check or take Xd12 source damage.
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''' Source Transfer.''' The target of your spell if an enemy, or the closest enemy creature within 30X ft. restores Xd10 hit points, spell points, endurance points and exhaustion.
{{!}}{{!}}
''' None.''' Nothing yet.
{{!}}-
{{!}}-
{{!}} '''2''' {{!}}{{!}} ''' Soul Bleed.''' You immediately take Xd8 force damage. This damage can't reduce you below 1 hit point.0 {{!}}{{!}} ''' Spell Drain.''' Each creature within %X ft. Including yourself must make a contested Sanity check or lose Xd6 spell points. {{!}}{{!}} ''' Forced Soul Transfer.''' The target of your spell if an enemy, or the closest enemy creature within 30X ft. gains S/3 to their checks rounded up for X rounds. You lose the equal amount. {{!}}{{!}} ''' None.''' Nothing yet.
{{!}} '''2''' {{!}}{{!}}
''' Soul Bleed.''' You immediately take Xd8 force damage. This damage can't reduce you below 1 hit point.0
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''' Spell Drain.''' Each creature within %X ft. Including yourself must make a contested Sanity check or lose Xd6 spell points.
{{!}}{{!}}
''' Forced Soul Transfer.''' The target of your spell if an enemy, or the closest enemy creature within 30X ft. gains S/3 to their checks rounded up for X rounds. You lose the equal amount.
{{!}}{{!}}
''' None.''' Nothing yet.
{{!}}-
{{!}}-
{{!}} '''3''' {{!}}{{!}} ''' Magical Dehydration.''' You expend Xd10 of your remaining spell points.0 {{!}}{{!}} ''' Vulnerability Aura.''' Each creature within 5X ft. Including yourself must make a contested Fortitude check or become vulnerable to all damage for S rounds. {{!}}{{!}} ''' Traitorous Whip.''' You target the closest ally within 15X ft. You make a ranged spell attack against the creature. On a hit the target takes Xd10 source damage. {{!}}{{!}} ''' None.''' Nothing yet.
{{!}} '''3''' {{!}}{{!}}
''' Magical Dehydration.''' You expend Xd10 of your remaining spell points.0
{{!}}{{!}}
''' Vulnerability Aura.''' Each creature within 5X ft. Including yourself must make a contested Fortitude check or become vulnerable to all damage for S rounds.
{{!}}{{!}}
''' Traitorous Whip.''' You target the closest ally within 15X ft. You make a ranged spell attack against the creature. On a hit the target takes Xd10 source damage.
{{!}}{{!}}
''' None.''' Nothing yet.
{{!}}-
{{!}}-
{{!}} '''4''' {{!}}{{!}} ''' Innate Desolation.''' You expend all your remaining innate points.0 {{!}}{{!}} ''' Forced Teleport Shift.''' Each creature within 5X ft. Including yourself must make a contested Will check or become teleported randomly within the same range. (1d8 for direction, appropriate die for range). {{!}}{{!}} ''' Source Block.''' The target of your spell if an enemy, or the closest enemy creature within 30X ft. Gains Xd10 temporary hitpoints for X hours. {{!}}{{!}} ''' None.''' Nothing yet.
{{!}} '''4''' {{!}}{{!}}
''' Innate Desolation.''' You expend all your remaining innate points.
{{!}}{{!}}
'''Forced Teleport Shift.''' Each creature within 5X ft. Including yourself must make a contested Will check or become teleported randomly within the same range. (1d8 for direction, appropriate die for range).
{{!}}{{!}}
'''Source Block.''' The target of your spell if an enemy, or the closest enemy creature within 30X ft. Gains Xd10 temporary hitpoints for X hours.
{{!}}{{!}}
''' None.''' Nothing yet.
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{{!}}-
{{!}} '''5''' {{!}}{{!}} ''' Ability Drain.''' A random ability score (1d8) is reduced by 1d4 for X hours.0 {{!}}{{!}} ''' Minor Source Bomb.''' Each creature within 5X ft. Including yourself must make a contested Fortitude check or take Xd6 source damage. {{!}}{{!}} ''' Forced Spell Point Transfer.''' The target of your spell if an enemy, or the closest enemy creature within 30X ft. gains up to Xd10 spell pojnts, which you lose. The target may not gain more than what you lost. {{!}}{{!}} ''' None.''' Nothing yet.
{{!}} '''5''' {{!}}{{!}} ''' Ability Drain.''' A random ability score (1d8) is reduced by 1d4 for X hours.0 {{!}}{{!}} ''' Minor Source Bomb.''' Each creature within 5X ft. Including yourself must make a contested Fortitude check or take Xd6 source damage. {{!}}{{!}} ''' Forced Spell Point Transfer.''' The target of your spell if an enemy, or the closest enemy creature within 30X ft. gains up to Xd10 spell pojnts, which you lose. The target may not gain more than what you lost. {{!}}{{!}} ''' None.''' Nothing yet.

Latest revision as of 16:56, 24 September 2024

d10 Internalize Externalize Projection Wild
1

Soul Drain. You lose all your remaining spell points and innate points and take source damage equal to half the amount lost.

Source Bomb. Each creature within 5X ft. Including yourself must make a contested Fortitude check or take Xd12 source damage.

Source Transfer. The target of your spell if an enemy, or the closest enemy creature within 30X ft. restores Xd10 hit points, spell points, endurance points and exhaustion.

None. Nothing yet.

2

Soul Bleed. You immediately take Xd8 force damage. This damage can't reduce you below 1 hit point.0

Spell Drain. Each creature within %X ft. Including yourself must make a contested Sanity check or lose Xd6 spell points.

Forced Soul Transfer. The target of your spell if an enemy, or the closest enemy creature within 30X ft. gains S/3 to their checks rounded up for X rounds. You lose the equal amount.

None. Nothing yet.

3

Magical Dehydration. You expend Xd10 of your remaining spell points.0

Vulnerability Aura. Each creature within 5X ft. Including yourself must make a contested Fortitude check or become vulnerable to all damage for S rounds.

Traitorous Whip. You target the closest ally within 15X ft. You make a ranged spell attack against the creature. On a hit the target takes Xd10 source damage.

None. Nothing yet.

4

Innate Desolation. You expend all your remaining innate points.

Forced Teleport Shift. Each creature within 5X ft. Including yourself must make a contested Will check or become teleported randomly within the same range. (1d8 for direction, appropriate die for range).

Source Block. The target of your spell if an enemy, or the closest enemy creature within 30X ft. Gains Xd10 temporary hitpoints for X hours.

None. Nothing yet.

5 Ability Drain. A random ability score (1d8) is reduced by 1d4 for X hours.0 Minor Source Bomb. Each creature within 5X ft. Including yourself must make a contested Fortitude check or take Xd6 source damage. Forced Spell Point Transfer. The target of your spell if an enemy, or the closest enemy creature within 30X ft. gains up to Xd10 spell pojnts, which you lose. The target may not gain more than what you lost. None. Nothing yet.
6 Slow. You gain the effects of Slow for X rounds.0 Dispel Magic. You cast Dispel Magic on the target of your spell or a target of your choice within 5X ft. Forced Magical Enhancement. The target is affected by an S level Magic Weapon spell for X hours, as well as the Shield spell. None. Nothing yet.
7 Magical Leak. You reduce -(S/3) rounded up on all your checks for the next X rounds.0 Susceptibility Aura. Each creature within 5X ft. Including yourself must make a contested Fortitude check or become susceptibile to all damage for S rounds. Raw Allied Slap. You target the closest ally within 15X ft. You make a ranged spell attack against the creature. On a hit the target takes Xd4 source damage. None. Nothing yet.
8 Source Leak. You expend 3 sorcery points.0 Endurance Drain. Each creature within 5X ft. Including yourself must make a contested Fortitude check or lose Xd4 endurance points. Forced Shields. The target of your spell if an enemy, or the closest enemy creature within 30X ft. gains Xd6 temporary hit points. None. Nothing yet.
7 Feedback. You take X force damage.0 Minor Spell Drain. Each creature within 5X ft. Including yourself must make a contested Sanity check or lose X spell points. Forced Heal. The target of your spell if an enemy, or the closest enemy creature within 30X ft. restores Xd6 hit points. None. Nothing yet.
8 Miniscule Cost. You expend X spell points.0 Minor Restoration Aura. Each creature within 5X ft. excluding yourself restore X hit points. Raw Heal. You may restore 1d8 hit points on a creature of your choice within 30X ft. None. Nothing yet.
7 Sealed Wounds. You gain X hit points.0 Restoration Aura. Each creature within 5X ft. restore X hit points. Raw Shields. You may give 1d8 temporary hit points to a creature of your choice within 30X ft. None. Nothing yet.
8 Shield. You gain the effect of Shield until the start of your next turn.0 Temporary Shields. Each creature within 5X ft. gain Xd4 temporary hit points. Source Pebble. You may make a ranged spell attack within 30X ft. on the target of your spell. On a hit, you deal Xd4 source damage. If there is no target, choose a target within range. None. Nothing yet.
7 Source Gain. You gain S sorcery points.0 Endurance Surge. Each creature of your choice within 5X ft. gain Xd4 endurance points. Raw Warp. You may cast Misty Step. None. Nothing yet.
8 Magical Well. You gain +(S/3) rounded up on all your checks for the next X rounds.0 Resistance Aura. Each creature of your choice within 5X ft. gain resistance to all damage for S rounds. Source Dart. You may make a ranged spell attack within 30X ft. on the target of your spell. On a hit, you deal Xd8 source damage. If there is no target, choose a target within range. None. Nothing yet.
7 Haste. You gain the effects of Haste for X rounds.0 Detect Magic. You cast Detect Magic. Magic Missiles. The target is affected by a S level Magic Missile. None. Nothing yet.
8 Ability Boon. A random ability score (1d8) is increased by 1d4 for X hours.0 Minor Source Tendrils. Each creature of your choice within 5X ft. Must make a contested Fortitude check or take Xd6 source damage. Endurance Drain. Each creature within 5X ft. Including yourself must make a contested Fortitude check or lose Xd4 endurance points. None. Nothing yet.
7 Innate Restoration. You recover all your expended innate points.0 Teleport Shift. Each creature of your choice within 5X ft. Must make a contested Will check or become teleported randomly within the same range (1d8 for direction, appropriate die for range). Ability Reduction. The target of your spell has reduction to their checks equal to S/3 rounded up for X rounds. None. Nothing yet.
8 Magical Recovery. You recover Xd10 of your expended spell points.0 Immunity Aura. Each creature of your choice within 5X ft. gain immunity to all damage for 1 round. Hit Point Transfer. The target of your spell or a target within 15X ft. of the spell's center if the spell did not have a target, must make a contested Fortitude check or lose Xd8 hit points. A target within 15X ft. of the target may gain the hit points on a failure. None. Nothing yet.
9 Innate Recovery. You immediately gain Xd10 hit points.0 Spell Gain. Each creature of your choice within 5X ft. gain Xd6 spell points. Spell Point Transfer. The target of your spell or a target within 15X ft. of the spell's center if the spell did not have a target, must make a contested Sanity check or lose Xd8 spell points. A target within 15X ft. of the target may gain the spell points on a failure. None. Nothing yet.
10 Rebirth. You recover all your expended spell points, innate points and hit points.0 Source Tendrils. Each creature of your choice within 5X ft. Must make a contested Fortitude check or take Xd12 source damage. Source Bolt. You may make a ranged spell attack within 30X ft. on the target of your spell. On a hit, you deal Xd12 source damage and reduce the target's spell points by Xd12. If there is no target, choose a target within range. None. Nothing yet.