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Latest revision as of 17:58, 19 September 2024
Cantrip | |
Theme(s) | Arcane Divine Occult Primal
|
Domain(s) |
Life
|
Casting Time | Standard Action (3 AP) |
Range | X meters |
Component(s) | V, S |
Duration | Instantaneous |
Effect
You create one of the following effects:
Healing
- Restore Life: You restore life energy to a creature within range. Choose a target and heal them for Xd6 hit points. This effect requires expending spell points to cast and cannot be used at the base level.
- Area Healing: At higher levels, if you heal multiple targets or an area, each creature receive Xd4 healing.
Control
You exert control over the flow of life energy within a 1-meter cube within range:
- Stabilize: You stabilize a creature that is dying. A stable creature automatically succeeds its dying checks as long as it does not use more than 1 AP and do not take any further damage.
- Revitalize: You can cleanse the target of minor diseases, infections, or toxins. This does not apply to magical curses or higher-level poisons but removes mundane ailments.
- Sense Vitality: You can detect the presence of life in a 1-meter-cube or detect whether a target within range is dead, dying, or stable.
Shaping
You influence the natural state of life energy in a creature or plant within a 1-meter-cube. If you cast this spell multiple times, you can have up to three Shaping effects active at a time, and you can dismiss such an effect as a bonus action. Each effect lasts for T(+2).
- Animate Growth: You cause the vegetation in a 1-meter area to flourish wildly, growing rapidly for the duration of the spell. This can create dense plant life, useful for cover or creating difficult terrain.
- Bioluminescence: You can make any plant or creature emit soft, glowing light in a color of your choice. The light illuminates a 5-meter radius in dim light.
- Symbiotic Bond: You create a temporary bond between two creatures or between a creature and a plant. If either bonded target regains hit points or takes damage, both receive or take half of the original amount. Damage or healing that exceeds any possible total is transfered to the other target. This effect counts as being two simultaneous shaping effects.
- Hasten Healing: You can double the speed of natural healing for a target. For T(+2) or until the target has full hit points and no exhaustion, the target may remove twice as much exhaustion during short and long rests. Additionally, the creature gains their maximum hit dice value when rolling for hit points during rests. This effect counts as being three simultaneous shaping effects.
At higher levels
When casting this spell at higher levels, you may add the following changes to the spell. You may only choose one area of effect and one upgraded effect. Do note that some effects may be upgraded versions of earlier effects.
1st Level
- Emanation: Your chosen effect instead affects a up to 2X-meter-radius sphere around you.
- Ranged: Your chosen effect instead affect a target within 6X meters.
2nd Level
Your effects gain the following upgrades:
- Lesser Restoration (Healing): You can also remove a minor condition, such as the Stunned or Blinded conditions, or you can reduce the target's exhaustion level by one, réduce any reduction to one of the target's ability scores by one or reduce any effect that reduces the target's hit point maximum by X. If the target has a condition inflicted by magic, the condition is suppressed for the spell's duration.
- Lesser Cure (Control): You may cleanse a creature of poisons, diseases and infections, or dispel magical diseases, poisons, or curses, provided they are from a spell of equal or lower level. Some diseases or curses are magic resistant to Lesser Cure and requires a more potent version.
- Lesser Regeneration (Shaping): You are able to mend serious injuries, allowing the regeneration of small lost body parts over time. The target will regrow a missing a minor appendage like a finger, ear or nose in 9-S days. This effect counts as being three simultaneous shaping effects.
3rd Level
- Burst: Your chosen effect instead affects an X-meter-radius sphere from a point of your choice within range.
- Split: Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range.
4th Level
Your effects gain the following upgrades:
- Revive (Healing): You may restore life to a creature that has been dead for less than T-3. The creature returns to life with 1 hit point and is Stunned for X turns unless healed further. Additionally, this requires a diamond worth:
- At 4th level: 1 300 gp
- At 5th level: 3 000 gp
- At 6th level: 7 000 gp
- At 7th level: 18 000 gp
- At 8th level: 43 000 gp
- At 9th level: 100 000 gp
- Wither & Bloom (Control): You can wither or revitalize an entire area of small plants and simple organisms, either causing an entire 1-meter cube of vegetation to thrive or wither simultaneously.
- Healing Aura (Shaping): You slowly regenerate the life of targeted creatures. Using concentration and three simultaneus shaping effects, each creature recovers 1 hit point at the start of each turn.
5th Level
- Wall: Your chosen effect instead creates a 5X-meter long, 2X-meter high, and 1X-meter thick wall of living vines or roots, which can be shaped as you see fit.
- Cone: Your chosen effect instead affects a 2X-meter-cone in the direction of your choice from you.
6th Level
You can have up to 3 + your level-based proficiency bonus active shaping effects at the same time. If you cast shaping effects of lower levels, they count towards their own maximum, as well as this maximum. For example if you have 4 active shaping effects of 6th level or higher of a maximum of 6, you can also cast two shaping effects of a lower level and keep all effects active.
You can choose two area of effects to combine by spending 50% more spell points.
7th Level
- Chain: Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range, with each successive target within X meters of the previous target.
- Line: Your chosen effect instead affects a 4X-by-S-meter line in the direction of your choice from you.
8th Level
Your effects gain the following advanced upgrades:
- Greater Restoration (Healing): You can also remove a major condition, such as the Charmed or Petrified conditions, or you can remove the target's exhaustion levels, remove any reduction to one of the target's ability scores or any effect that reduces the target's hit point maximum. Magical effects are not only suppressed, but also removed.
- Greater Cure (Control): You may cleanse a creature of all poisons, diseases and infections and dispel all magical diseases, poisons and curses, provided they are from a spell of equal or lower level. Additionally, any magic resistant disease, poison or curse can now be removed.
- Greater Regeneration (Shaping): Your mending abilities are further advanced, allowing you to mend and regrow missing limbs or appendages in (10-S)T, like arms and legs. This effect counts as being three simultaneous shaping effects.
9th Level
At this level, Control Life gains a unique area-of-effect bonus:
- Rebirth Cascade: Your chosen effect can now affect any number of targets within a 20X-mTemplate:Sup volume. Each target can either receive healing or be affected by a Shaping or Control effect of your choice simultaneously. The area can form any shape you want, bending at your will. This has no limits on the amount of shaping effects.