Healer: Difference between revisions

From Kronopolis and the Flat Plane
mNo edit summary
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 6: Line 6:


* When you use a [[Healer's Supplies]] to stabilize a dying creature, that creature also regains 1 [[hit point]].
* When you use a [[Healer's Supplies]] to stabilize a dying creature, that creature also regains 1 [[hit point]].
* As an [[action]], you can spend one use of a [[Healer's Supplies]] to tend to a creature and restore <code>1d6 + 4</code> hit points to it, plus additional hit points equal to the creature's maximum number of [[Hit Dice]]. The creature can't regain hit points from this feat again until it finishes a short or long rest.
* As an [[action]], you spend one use of a [[Healer's Supplies]] to tend to a creature and restore its [[hit point]]s equal to <code>(2 × your [[Healer's Supplies ]] proficiency) + your [[Medicine]] proficiency</code>.
** The creature can't regain [[hit point]]s from this feat again until it finishes a [[short or long rest]].

Latest revision as of 03:15, 27 March 2024

You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits: