Divine Aura: Difference between revisions

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<noinclude>''This is a class feature for classes such as [[Crusader]] and [[Paladin]]''
<noinclude>{{this|a [[Paladin]] class feature}}
 
</noinclude>* Your divine presence has an overwhelming effect on you and your companions. You may choose one [[Divine Aura]]:
</noinclude>At 4th level, just your divine presence has an overwhelming effect on you and your companions. You may choose one Aura.
<includeonly><tab name="Show Divine Auras" collapsed></includeonly>
 
{| class="wikitable datable"
At 16th level, you may choose another Aura. Additionally, the range of your Auras increases to 30 feet.
| [[Aura of Protection]]
----
| {{:Aura of Protection}}
===Aura of Protection===
|-
{{:Aura of Protection}}
| [[Aura of Courage]]
----
| {{:Aura of Courage}}
===Aura of Courage===
|-
{{:Aura of Courage}}
| [[Aura of Vitality]]
----
| {{:Aura of Vitality}}
===Aura of Vitality===
|-
{{:Aura of Vitality}}
| [[Aura of Purity]]
----
| {{:Aura of Purity}}
===Aura of Purity===
|}{{#css:
{{:Aura of Purity}}
    .datable td:first-child {
        width:10em;
        text-align:center;
    }
}}
<includeonly></tab></includeonly>

Latest revision as of 00:48, 21 April 2025

This is a Paladin class feature.


  • Your divine presence has an overwhelming effect on you and your companions. You may choose one Divine Aura:
Aura of Protection
  • You and friendly creature within 5 meters of you gains a bonus to contested checks against them equal to your Charisma modifier (with a minimum bonus of +1) and a bonus to AL equal to half your Charisma modifier (with a minimum bonus of +1).
Aura of Courage
  • You and friendly creature within 5 meters of you can't be frightened.
  • Whenever you or any friendly creatures within 5 meters of you score a critical hit or reduce a creature to 0 hit points, the creature gains temporary hit points equal to 1d6 + your Charisma modifier (minimum of 1 temporary hit point).
  • The creature's target must also succeed on a contested Will against your spell save DL or be frightened of the creature until the end of its next turn.
Aura of Vitality
  • You and friendly creatures within 2 meters of you has resistance to necrotic damage, and its hit point maximum can't be reduced. In addition, a nonhostile, living creature regains 1 hit point when it starts its turn in the aura with 0 hit points.
  • You can use a bonus action to cause you or any friendly creature within 2 meters of you to regain 1d6 hit points.
Aura of Purity