Created page with "'''''Martial''''' {{:Martial (Theme)}} '''''Arcane''''' {{:Arcane (Theme)}} '''''Divine''''' {{:Divine (Theme)}} '''''Primal''''' {{:Primal (Theme)}} '''''Occult''''' {{:Occult (Theme)}} '''''Innate''''' {{:Innate (Theme)}} '''''Cunning''''' {{:Cunning (Theme)}}" |
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{{also|[[Theme/List]] for all themes}} | |||
{{ | <noinclude>{{ThemeTreeCSS}}</noinclude> | ||
{| class="wikitable theme-tree" | |||
!Level | |||
!Half Theme Features | |||
!Full Theme Features | |||
!Class Features | |||
|- | |||
|1st | |||
|Theme | |||
|Theme | |||
|Class Feature | |||
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|Theme | |||
|Theme | |||
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|Theme | |||
|Theme | |||
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|Theme | |||
|Theme | |||
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|- | |||
|Prof. | |||
|Theme Proficiencies | |||
|Theme Proficiencies | |||
| | |||
|- | |||
|2nd | |||
|Feat | |||
|Feat | |||
|Class Feature | |||
|- | |||
|3rd | |||
|Theme | |||
|Theme | |||
| | |||
|- | |||
|4th | |||
|Feat | |||
|Feat | |||
|Class Feature | |||
|- | |||
|5th | |||
|Theme | |||
|Theme | |||
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|6th | |||
|Feat | |||
|Feat | |||
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|7th | |||
|Theme | |||
|Theme | |||
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|8th | |||
|Feat | |||
|Feat | |||
|Class Feature | |||
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|9th | |||
|Theme | |||
|Theme | |||
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|10th | |||
|Feat | |||
|Feat | |||
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|Theme | |||
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|12th | |||
|Feat | |||
|Feat | |||
|Class Feature | |||
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|13th | |||
|Theme | |||
|Theme | |||
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|14th | |||
|Feat | |||
|Feat | |||
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|Theme | |||
|Theme | |||
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|Feat | |||
|Feat | |||
|Class Feature | |||
|} | |||
'''' | ''Every adventurer, hero or villain character can be described by themes. Themes are both descriptive, but also mechanically a major part of what makes a character. They create both the general outline of what the character begins as, but also limits the ways in which they progress when they gain experience out in the world.'' | ||
'''' | ''Themes are the major outlines of the types of adventurers that exist, describing both rogues and swashbucklers for the martial and cunning expertise, but also wizards, clerics and druids for the arcane, divine or primal powers.'' | ||
<blockquote>The table describes the general structure of each theme and is divided into the Half Theme and the Full Theme parts. Each character is defined by two themes, where the choice of the same theme results in a Full Theme character.</blockquote> | |||
' | ===Features=== | ||
As you gain levels you gain certain features, described in the chosen themes. If the feature is a specific feat, that feat is gained, meaning that it can't be taken again if you have that choice, unless otherwise noted that it can be. If listed multiple times in the theme table, that is an exception. An example of this is the Extra Attack feat. Which a Full Martial character can gain three times, each time increasing their amount of attacks. | |||
===Feats=== | |||
Feats are features which provide a path for specialization. These may be picked from a wide array of features with the only restrictions being that you need to fulfill the listed prerequisites of the chosen feat. | |||
' | ===Theme=== | ||
{{: | Themes are features specially assigned to the chosen theme. These are usually in the form of a specific feat or category of feats, they may however also be a specific feature only gained through the theme. An example of this is the Extra Attack feature for the Martial Theme. The second and third time you gain this feature, it's exclusive to the Martial Theme. | ||
===Theme Feats=== | |||
{{:Theme/Theme_Feats}} | |||
===Theme Proficiencies=== | |||
Theme Proficiencies is proficiencies chosen from a list determined by the specified Theme. | |||
===Class Features=== | |||
Class Features are the features gained by the chosen class. These features are powerful and exclusive and are what define the class the most compared to those with similar themes and theme combinations. Features like [[Action Surge]] and [[Rage]] are Class Features, which provide a significant identity to the character. | |||
===List of Themes=== | |||
See [[Theme/List]] for all themes. |
Latest revision as of 12:18, 14 June 2023
See also: Theme/List for all themes.
Level | Half Theme Features | Full Theme Features | Class Features |
---|---|---|---|
1st | Theme | Theme | Class Feature |
Theme | Theme | ||
Theme | Theme | ||
Theme | Theme | ||
Prof. | Theme Proficiencies | Theme Proficiencies | |
2nd | Feat | Feat | Class Feature |
3rd | Theme | Theme | |
4th | Feat | Feat | Class Feature |
5th | Theme | Theme | |
6th | Feat | Feat | |
7th | Theme | Theme | |
8th | Feat | Feat | Class Feature |
9th | Theme | Theme | |
10th | Feat | Feat | |
11th | Theme | Theme | |
12th | Feat | Feat | Class Feature |
13th | Theme | Theme | |
14th | Feat | Feat | |
15th | Theme | Theme | |
16th | Feat | Feat | Class Feature |
17th | Theme | Theme | |
18th | Feat | Feat | |
19th | Theme | Theme | |
20th | Feat | Feat | Class Feature |
Every adventurer, hero or villain character can be described by themes. Themes are both descriptive, but also mechanically a major part of what makes a character. They create both the general outline of what the character begins as, but also limits the ways in which they progress when they gain experience out in the world.
Themes are the major outlines of the types of adventurers that exist, describing both rogues and swashbucklers for the martial and cunning expertise, but also wizards, clerics and druids for the arcane, divine or primal powers.
The table describes the general structure of each theme and is divided into the Half Theme and the Full Theme parts. Each character is defined by two themes, where the choice of the same theme results in a Full Theme character.
Features
As you gain levels you gain certain features, described in the chosen themes. If the feature is a specific feat, that feat is gained, meaning that it can't be taken again if you have that choice, unless otherwise noted that it can be. If listed multiple times in the theme table, that is an exception. An example of this is the Extra Attack feat. Which a Full Martial character can gain three times, each time increasing their amount of attacks.
Feats
Feats are features which provide a path for specialization. These may be picked from a wide array of features with the only restrictions being that you need to fulfill the listed prerequisites of the chosen feat.
Theme
Themes are features specially assigned to the chosen theme. These are usually in the form of a specific feat or category of feats, they may however also be a specific feature only gained through the theme. An example of this is the Extra Attack feature for the Martial Theme. The second and third time you gain this feature, it's exclusive to the Martial Theme.
Theme Feats
Theme Feats are Feats chosen exclusively from the specified Theme. The listed prerequisites still apply.
You can access certain Themes' Feats if you fulfill certain requirements, even if your character does not have said themes:
Theme | Requirement |
---|---|
Arcane | Arcane Initiate (Arcana Proficiency Feat). |
Divine | Acolyte (Religion Proficiency Feat) or Divine Purpose (Charisma Ability Feat) . |
Martial | At least 6 feats from Armor Feat, Weapon Feat, or Warfare Feat (Each Warfare proficiency tier count as 1 feat). |
Occult | At least Master(+8) with Occultism proficieny. |
Primal | At least Master(+8) with Druidism proficieny. |
Theme Proficiencies
Theme Proficiencies is proficiencies chosen from a list determined by the specified Theme.
Class Features
Class Features are the features gained by the chosen class. These features are powerful and exclusive and are what define the class the most compared to those with similar themes and theme combinations. Features like Action Surge and Rage are Class Features, which provide a significant identity to the character.
List of Themes
See Theme/List for all themes.