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Critical Success & Critical Failure: Difference between revisions

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==Critical Success==
==Critical Success==
A critical success is achieved when a check meets or exceeds the result of a check's [[DL]] or the AC of a target by 10 or more. When this check is made to deal damage, like an attack or spell effect, it is usually referred to as a critical hit.
A critical success is achieved when a check meets or exceeds the result of a check's [[DL]] or the [[AL]] of a target by 10 or more. When this check is made to deal damage, like an attack or spell effect, it is usually referred to as a critical hit.


===Critical Hit Damage===
===Critical Hit Damage===
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==Critical Failure==
==Critical Failure==
A critical failure is achieved when a check fail to meet the result of a check's [[DL]] or the AC of a target by 10 or more.
A critical failure is achieved when a check fail to meet the result of a check's [[DL]] or the [[AL]] of a target by 10 or more.


===Natural 1===
===Natural 1===
If you roll a 1 on the check, the result is one degree lower than it should be. This usually results in a critical failure, but can result in a only a failure or a success if the [[DL]] is very low.
If you roll a 1 on the check, the result is one degree lower than it should be. This usually results in a critical failure, but can result in a only a failure or a success if the [[DL]] is very low.
==Critical Hit Range==
While natural 20 and 1 are the values for critical success and failures these ''values'' can become ''ranges'' through spells and feats. Such as a critical success can occur between natural 19 and 20 (See [[Critical Magnatization]] as an exmple).

Latest revision as of 10:33, 15 May 2025

Critical Success

A critical success is achieved when a check meets or exceeds the result of a check's DL or the AL of a target by 10 or more. When this check is made to deal damage, like an attack or spell effect, it is usually referred to as a critical hit.

Critical Hit Damage

When you critically hit, i.e. have a critical success on a check that deals damage, the damage is doubled after all positive modifiers have been applied.

Natural 20

If you roll a 20 on the check, the result is one degree higher than it should be. This usually results in a critical success, but can result in a success or a failure if the DL is very high.

Critical Failure

A critical failure is achieved when a check fail to meet the result of a check's DL or the AL of a target by 10 or more.

Natural 1

If you roll a 1 on the check, the result is one degree lower than it should be. This usually results in a critical failure, but can result in a only a failure or a success if the DL is very low.

Critical Hit Range

While natural 20 and 1 are the values for critical success and failures these values can become ranges through spells and feats. Such as a critical success can occur between natural 19 and 20 (See Critical Magnatization as an exmple).