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<noinclude>''This is a [[Channel Divinity]] option.''[[Category:Channel Divinity]][[Category:Acid (Channel Divinity)]] | <noinclude>''This is a [[Channel Divinity]] option.''[[Category:Channel Divinity]][[Category:Acid (Channel Divinity)]] | ||
----</noinclude> | ----</noinclude> | ||
* As an action, you touch a creature or an object within reach. A creature must make a [[Reflex]] check, taking <code>5 × your level</code> in acid damage on a failed check and half as much on a successful one. An object takes <code>5 × your level</code> in acid damage. | * As an [[action]], you touch a creature or an object within reach. A creature must make a [[Reflex]] check, taking <code>5 × your level</code> in acid damage on a failed check and half as much on a successful one. An object takes <code>5 × your level</code> in acid damage. | ||
* Additionally, if the target carries or wears corrodable armor or weapons, it must make a [[Reflex]] check. On a failed save, one piece of armor or weapon of your choice takes a permanent and cumulative -1 penalty. Armor reduced to an [[AL]] of 10 or a shield that drops to a +0 bonus is destroyed. Weapons reduced to -5 to hit and to damage are destroyed. | * Additionally, if the target carries or wears corrodable armor or weapons, it must make a [[Reflex]] check. On a failed save, one piece of armor or weapon of your choice takes a permanent and cumulative -1 penalty. Armor reduced to an [[AL]] of 10 or a shield that drops to a +0 bonus is destroyed. Weapons reduced to -5 to hit and to damage are destroyed. |
Latest revision as of 19:23, 7 December 2023
This is a Channel Divinity option.
- As an action, you touch a creature or an object within reach. A creature must make a Reflex check, taking
5 × your level
in acid damage on a failed check and half as much on a successful one. An object takes5 × your level
in acid damage.
- Additionally, if the target carries or wears corrodable armor or weapons, it must make a Reflex check. On a failed save, one piece of armor or weapon of your choice takes a permanent and cumulative -1 penalty. Armor reduced to an AL of 10 or a shield that drops to a +0 bonus is destroyed. Weapons reduced to -5 to hit and to damage are destroyed.