The Core Rules: Difference between revisions

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''The core rules chapters ability scores, proficiencies and ability checks, the main components of every creature. How these are used in encounters is what drives failure and success. They conceptualize both player characters and monsters in these encounters.''
''The core rules chapters ability scores, proficiencies and ability checks, the main components of every creature. How these are used in encounters is what drives failure and success. They conceptualize both player characters and monsters in these encounters.''


<div class="mw-customtoggle-Basics-of-Play"><h2>Basics of Play</h2></div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Basics-of-Play">


== Core Chapters ==
Playing roleplaying games has a lot of different parts, but generally the most fundemental steps are the following.


=== [[Ability Scores]] ===
# The GM sets the scene, describes what's in their vicinity and any particulars of the space around.
# A player then answers and follows the description laid out by the GM. He can choose to do something that seems possible, or ask for clarifications.
# What follows is these two repeating steps, as a conversation between the GM and players makes a narrative continue. Players can act individually or as a group, all depending on their goals at that moment.


===== [[Dexterity]] =====
During the game, two major things will probably come up. Firstly, rolling dice. Whenever something has a risk of failure, a dice roll will be present. This always comes in the form of either an Ability Check; these can come in the form of either an Attack Roll, a Contested Check or a Skill Check, or a Random Roll. Depending on the difficulty set by the GM and the roll result, the conversation continues.
===== [[Perception]] =====
===== [[Strength]] =====
===== [[Constitution]] =====
===== [[Intelligence]] =====
===== [[Wisdom]] =====
===== [[Charisma]] =====
===== [[Luck]] =====


The second important piece is combat or turn-based phases. This is when time partly stops, letting each player in turn act what they want to do during the coming six seconds or whatever the scene requires.


=== [[Contest Scores]] ===
While this is the basic description of the gameplay, one has to remember that there are many rules to follow and how to fill a character sheet. The rulebook tells each player what they must do and what their duties are, as well as what they have to remember and write down. It also speaks on what authority lies with them and what lies with the GM.


===== [[Reflex]] =====
What's important to remember is, no one should control the story in its overall structure. The story should be the work of this conversation, and while premises may be set up on what characters, monsters and even the world may look like, the GM and the players tell the story together. Its a collaborative game, the grown up version of playing in the woods as kids imagining slaying dragons, just with more rules.


===== [[Fortitude]] =====
====Dice====


===== [[Sanity]] =====
The dice used for these rules are 4-, 6-, 8-, 10-, 12- and 20-sided dice, each described with a 'd' before to refer to it as a die.


===== [[Will]] =====
Sometimes odd numbers are rolled and sometimes a d100 is called for, these are solved by rolling the die worth double the amount of sides or rolling two d10s.


The rules should always tell you what die to roll, and as such, you only need access to at least these 7 dice (two d10)


=== [[Proficiencies]] ===
</div>


===== [[Skills]] =====
<div class="mw-customtoggle-Ability-Scores"><h2>[[Ability Score]]s</h2></div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Ability-Scores">
<div class="toccolours mw-collapsible">{{:Ability Score}}</div>


{|
<tabs>
|
<tab name="Dexterity">
:: [[Acrobatics]]
'''[[Dexterity]]'''
:: [[Alchemy]]
<blockquote>{{:Dexterity}}</blockquote>
:: [[Animal Handling]]
</tab>
:: [[Arcana]]
:: [[Athletics]]
:: [[Brawn]]
:: [[Coercion]]
:: [[Deception]]
|
:: [[Economics]]
:: [[Engineering]]
:: [[Geography]]
:: [[History]]
:: [[Insight]]
:: [[Investigation]]
:: [[Medicine]]
:: [[Nature]]
|
:: [[Occultism]]
:: [[Primal]]
:: [[Psionics]]
:: [[Religion]]
:: [[Society]]
:: [[Sleight of Hand]]
:: [[Stealth]]
:: [[Warfare]]
|}


<tab name="Perception">
'''[[Perception]]'''
<blockquote>{{:Perception}}</blockquote>
</tab>


<tab name="Strength">
'''[[Strength]]'''
<blockquote>{{:Strength}}</blockquote>
</tab>


===== [[Tools]] =====
<tab name="Constitution">
'''[[Constitution]]'''
<blockquote>{{:Constitution}}</blockquote>
</tab>


{|
<tab name="Intelligence">
|
'''[[Intelligence]]'''
:: [[Alchemist's supplies]]
<blockquote>{{:Intelligence}}</blockquote>
:: [[Beautician's supplies]]
</tab>
:: [[Brewer's supplies]]
:: [[Calligrapher's Supplies]]
:: [[Carpenter’s tools]]
:: [[Cartographer's tools]]
:: [[Cobbler’s tools]]
:: [[Cook’s utensils]]
|
:: [[Engineering Kit]]
:: [[Glassblower’s tools]]
:: [[Healer's supplies]]
:: [[Herbalist's tools]]
:: [[Jeweler’s tools]]
:: [[Leatherworker’s tools]]
:: [[Mason’s tools]]
:: [[Navigator's tools]]
|
:: [[Painter’s supplies]]
:: [[Potter’s tools]]
:: [[Sewing & Weaver’s tools]]
:: [[Smith’s tools]]
:: [[Surgeon's kit]]
:: [[Tattooist's Tools]]
:: [[Tinker’s tools]]
:: [[Thieves’ Tools]]
:: [[Woodcarver’s tools]]
|}


<tab name="Wisdom">
'''[[Wisdom]]'''
<blockquote>{{:Wisdom}}</blockquote>
</tab>


===== [[Vehicles and Siege Engines]] =====
<tab name="Charisma">
'''[[Charisma]]'''
<blockquote>{{:Charisma}}</blockquote>
</tab>


:: [[Air Vehicles]]
<tab name="Luck">
:: [[Land Vehicles]]
'''[[Luck]]'''
:: [[Water Vehicles]]
<blockquote>{{:Luck}}</blockquote>
:: [[Siege Engines]]
</tab>
</tabs>


===== [[Languages]] =====
</div>


{|
<div class="mw-customtoggle-Proficiency"><h2>[[Proficiency|Proficiencies]]</h2></div>
|
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Proficiency">
:: [[Common]]
<div class="toccolours mw-collapsible">{{:Proficiency}}</div>
:: [[Eiselar]]
:: [[Helian]]
:: [[Zhenri]]


|
</div>
:: [[Minor]]
:: [[Giant]]
:: [[Littlish]]
&emsp;
&emsp;
|
:: [[Racial]]
:: [[Draconic]]
:: [[Dwarvish]]
:: [[Elven]]
:: [[Kalasharr]]
|
:: [[Special]] 
:: [[Druidic]]
:: [[Thieves' cant]]
&emsp;
&emsp;
|}


===== [[Performances]] =====
<div class="mw-customtoggle-AbilityCheck"><h2>[[Ability Check]]s</h2></div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-AbilityCheck">{{:Ability Check}}</div>


===== [[Games]] =====
<div class="mw-customtoggle-Contested-Scores"><h2>[[Contested Score]]s</h2></div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Contested-Scores">
<div class="toccolours mw-collapsible">{{:Contested Score}}</div>


----
<tabs>
<tab name="Reflex">
'''[[Reflex]]'''
<blockquote>{{:Reflex}}</blockquote>
</tab>


===== [[Armor]] =====
<tab name="Fortitude">
'''[[Fortitude]]'''
<blockquote>{{:Fortitude}}</blockquote>
</tab>


===== [[Weapons]] =====
<tab name="Sanity">
'''[[Sanity]]'''
<blockquote>{{:Sanity}}</blockquote>
</tab>


===== [[Spellcasting]] =====
<tab name="Will">
'''[[Will]]'''
<blockquote>{{:Will}}</blockquote>
</tab>
</tabs>


:: [[Arcane]]
</div>
:: [[Divine]]
:: [[Innate]]
:: [[Occult]]
 
 
=== [[Proficiencies]] ===
 
===== [[Skills]] =====

Latest revision as of 20:34, 5 September 2024

The core rules chapters ability scores, proficiencies and ability checks, the main components of every creature. How these are used in encounters is what drives failure and success. They conceptualize both player characters and monsters in these encounters.

Basics of Play