Species/Leyblood: Difference between revisions

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==Variety (Leyline Influence)==
==Variety (Leyline Influence)==
<tabs>
<tabs>
<tab name="Acid">[[Species/Leyblood/Acid|Acid Leyblood]]<br><hr>{{:Species/Leyblood/Acid}}</tab>
<tab name="Acid">{{tabimp|Acid Leyblood|Species/Leyblood/Acid}}</tab>
<tab name="Air">[[Species/Leyblood/Air|Air Leyblood]]<br><hr>{{:Species/Leyblood/Air}}</tab>
<tab name="Air">{{tabimp|Air Leyblood|Species/Leyblood/Air}}</tab>
<tab name="Ash">[[Species/Leyblood/Ash|Ash Leyblood]]<br><hr>{{:Species/Leyblood/Ash}}</tab>
<tab name="Ash">{{tabimp|Ash Leyblood|Species/Leyblood/Ash}}</tab>
<tab name="Crystal">[[Species/Leyblood/Crystal|Crystal Leyblood]]<br><hr>{{:Species/Leyblood/Crystal}}</tab>
<tab name="Crystal">{{tabimp|Crystal Leyblood|Species/Leyblood/Crystal}}</tab>
<tab name="Earth">[[Species/Leyblood/Earth|Earth Leyblood]]<br><hr>{{:Species/Leyblood/Earth}}</tab>
<tab name="Earth">{{tabimp|Earth Leyblood|Species/Leyblood/Earth}}</tab>
<tab name="Fire">[[Species/Leyblood/Fire|Fire Leyblood]]<br><hr>{{:Species/Leyblood/Fire}}</tab>
<tab name="Fire">{{tabimp|Fire Leyblood|Species/Leyblood/Fire}}</tab>
<tab name="Ice">[[Species/Leyblood/Ice|Ice Leyblood]]<br><hr>{{:Species/Leyblood/Ice}}</tab>
<tab name="Ice">{{tabimp|Ice Leyblood|Species/Leyblood/Ice}}</tab>
<tab name="Inertia">[[Species/Leyblood/Inertia|Inertia Leyblood]]<br><hr>{{:Species/Leyblood/Inertia}}</tab>
<tab name="Inertia">{{tabimp|Inertia Leyblood|Species/Leyblood/Inertia}}</tab>
<tab name="Lightning">[[Species/Leyblood/Lightning|Lightning Leyblood]]<br><hr>{{:Species/Leyblood/Lightning}}</tab>
<tab name="Lightning">{{tabimp|Lightning Leyblood|Species/Leyblood/Lightning}}</tab>
<tab name="Magma">[[Species/Leyblood/Magma|Magma Leyblood]]<br><hr>{{:Species/Leyblood/Magma}}</tab>
<tab name="Magma">{{tabimp|Magma Leyblood|Species/Leyblood/Magma}}</tab>
<tab name="Metal">[[Species/Leyblood/Metal|Metal Leyblood]]<br><hr>{{:Species/Leyblood/Metal}}</tab>
<tab name="Metal">{{tabimp|Metal Leyblood|Species/Leyblood/Metal}}</tab>
<tab name="Mist">[[Species/Leyblood/Mist|Mist Leyblood]]<br><hr>{{:Species/Leyblood/Mist}}</tab>
<tab name="Mist">{{tabimp|Mist Leyblood|Species/Leyblood/Mist}}</tab>
<tab name="Mud">[[Species/Leyblood/Mud|Mud Leyblood]]<br><hr>{{:Species/Leyblood/Mud}}</tab>
<tab name="Mud">{{tabimp|Mud Leyblood|Species/Leyblood/Mud}}</tab>
<tab name="Steam">[[Species/Leyblood/Steam|Steam Leyblood]]<br><hr>{{:Species/Leyblood/Steam}}</tab>
<tab name="Steam">{{tabimp|Steam Leyblood|Species/Leyblood/Steam}}</tab>
<tab name="Storm">[[Species/Leyblood/Storm|Storm Leyblood]]<br><hr>{{:Species/Leyblood/Storm}}</tab>
<tab name="Storm">{{tabimp|Storm Leyblood|Species/Leyblood/Storm}}</tab>
<tab name="Thunder">[[Species/Leyblood/Thunder|Thunder Leyblood]]<br><hr>{{:Species/Leyblood/Thunder}}</tab>
<tab name="Thunder">{{tabimp|Thunder Leyblood|Species/Leyblood/Thunder}}</tab>
<tab name="Water">[[Species/Leyblood/Water|Water Leyblood]]<br><hr>{{:Species/Leyblood/Water}}</tab>
<tab name="Water">{{tabimp|Water Leyblood|Species/Leyblood/Water}}</tab>
</tabs>
</tabs>

Latest revision as of 21:58, 29 October 2024

Your leyline blood influence your physical being.

Lifespan

Childhood Adolesence Adulthood Old
- years - years - years - years

Statistics

Size  Height  Weight  Base Speed
Medium - ft. - lbs 30 ft.

Ability Score

DEX  PER  STR  CON  INT  WIS  CHA  Luck
11 11 11 11 11 11 11 11

Features

Leyline Tap

Leyblood Resistance
Acid Acid
Air Cold
Ash Poison
Crystal Physical
Earth Physical
Fire Heat
Ice Cold
Inertia Sonic
Lightning Electricity
Magma Heat
Metal Physical
Mist Cold
Mud Physical
Steam Heat
Storm Cold
Thunder Sonic
Water Cold

Variety (Leyline Influence)

→ Acid Leyblood

Ability Score Increase

→ Air Leyblood

Ability Score Increase

Aero Embrace

  • You may float up to half a meter above the ground and may at any time cast Feather Fall on yourself, ignoring any component requirements.
  • You and creatures within 1 meter of you can always breath in a non-liquid environment.

Sky Caress

  • You may cast Fly on yourself.
    • This feature may be used up to the number of times equal to your Proficiency bonus, you must then finish a long rest before it can be used again.
    • You may spend a Hit dice to gain a use of this feature.
→ Ash Leyblood

Ability Score Increase

Name Your Poison

  • When you are afflicted with the Poisoned condition, you immediately know what kind of short- and longterm effects it has.
  • As a reaction, when you are afflicted with the Poisoned condition, you may use Leyline Tap to remove the effect.
    • You may use Leyline Tap once this way, you must then finish a long rest before you can use it again.
→ Crystal Leyblood

Ability Score Increase

Crystal Memory

  • You have advantage on checks where you attempt to remember something.
  • When you make a check to remember something, after knowing the result, you may roll a Hit dice and add its value to the check.
→ Earth Leyblood

Ability Score Increase

Earthen Vigor

Bulwark of Rock

  • You have advantage when you are saving against being forcefully moved, as long as you are standing on solid ground.
    • This feature may be used up to the number of times equal to your Proficiency bonus, you must then finish a long rest before it can be used again.
    • You may spend a Hit dice to gain a use of this feature.

Soil Work

→ Fire Leyblood

Ability Score Increase

→ Ice Leyblood

Ability Score Increase

→ Inertia Leyblood

Ability Score Increase

Sudden Halt

  • When you are attacked, you may roll a Hit dice and add the value to your AL.
  • When you attempt a Reflex save, you may roll a Hit dice and add the value to the save. You gain Advantage on the save.
→ Lightning Leyblood

Ability Score Increase

Snap Reaction

  • You may spend one Hit dice to regain a Reaction.
    • Once you use this feature, you must finish a long rest before it can be used again.

Lightning Reflexes

  • When you are attacked within melee range, you may roll a Hit dice and add the resulting value to your AL. The result cannot be lower than your Proficiency bonus.

Gotta Go Fast

→ Magma Leyblood

Ability Score Increase

→ Metal Leyblood

Ability Score Increase

Born Ironclad

Skin of Metal

  • You are Proficient with shields and may spend 1 hour to absorb a shield. The shield count as always being wielded by you, but your hand is not occupied.
    • You may spend 1 hour to the reverse the absorption, recreating the shield as it were.
    • You can only have 1 shield absorbed at a time and you do not gain extra AL by equipping a shield while having an absorbed shield.
→ Mist Leyblood

Ability Score Increase

Mistborn

  • You can see through mists, as if your vision was normal.
  • When you are inside a mist you have +2 AL and advantage against being Grappled.
  • You may use Bait and Switch on an ally up to the range of 10 meters if both of you are inside a mist.

Turn To Mist

  • You may cast Misty Step and Fog Cloud at its lowest levels, ignoring any component requirements.
    • This feature may be used up to the number of times equal to your Proficiency bonus, you must then finish a long rest before it can be used again.
    • You may spend a Hit dice to gain a use of this feature.
→ Mud Leyblood

Ability Score Increase

Slicks and Slide


Flash Grease

Pottery Spirit

→ Steam Leyblood

Ability Score Increase

→ Storm Leyblood

Stormblood

Winds of Change

  • As a reaction, when you are attacked, the attacker has disadvantage. If the attack miss, you may redirect it at a target.
    • This feature may be used up to the number of times equal to your level, you must then finish a long rest before it can be used again.
    • A melee attack must be within the attackers range and cannot hit itself.
    • A ranged attack may target a creature within 20 meters from you.
  • You may spend a Hit dice to gain a use of this feature.
→ Thunder Leyblood

Ability Score Increase

Sonic Counter

  • As a reaction, when you or a creature within 20 meters suffer Sonic damage, you may roll up to a number of Hit dice equal to your level, and remove the resulting value from the damage.

Loud Rebuke

  • When you make an attack, you may roll up to a number of Hit dice equal to your level, add the resulting values to your damage. This added damage count as Sonic.
    • This feature can be heard 50 meters away, for each used Hit dice.

Visualized Echo

  • You have Darkvision up to 20 meters.
  • As an action, you see the environment and detect creatures around corners up to 40 meters from you. Make a Perception (Investigation) check, roll a Hit dice and add its resulting value to the check. Creatures in hiding must succeed with a Dexterity (Stealth) against your check, or be detected by you.
    • This feature does not work in excessively loud environments.
    • When you suffer Sonic damage, you must succeed with a Fortitude save, or this feature cannot be used until the start of the attackers next turn.
→ Water Leyblood

Ability Score Increase

Liquid Assets

Waterlord

Be Water

  • You may cast Shape Water.
  • You may move on water as if it were normal ground, and your Movement speed is doubled while on water.
  • Your swim speed is doubled and you may breath normally underwater.