Species/Leyblood/Mist: Difference between revisions

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===Ability Score Increase===
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* Your [[Dexterity]], [[Intelligence]] or [[Wisdom]] increases by 1.
{{:Species/Leyblood/Mist/Features}}
 
===Fog===
====Turn To Mist====
* You may cast [[Misty Step]] and [[Fog Cloud]] at its lowest level. <br>This feature may be used up to the number of times equal to your [[Proficiency bonus]], you must then finish a [[long rest]] before it can be used again.
* You may spend a [[Hit dice]] to gain a use of this feature.
====Mistborn====
* You can see through mists, as if your vision was normal.
* When you are inside a mist you have +2 [[AL]] and [[Advantage]] against being [[Grappled]].
* You may use [[Bait and Switch]] on an ally up to the range of 10 meters if both of you are inside a mist.
 
===Storm===
====Stormblood====
* You may cast [[Gust of Wind]] and [[Feather Fall]] at its lowest level. In addition, you may cast [[Fly]] on yourself. <br>This feature may be used up to the number of times equal to your [[Proficiency bonus]], you must then finish a [[long rest]] before it can be used again.
* You may spend a [[Hit dice]] to gain a use of this feature.
 
====Winds of Change====
* As a reaction, when you are attacked, you gain [[Advantage]]. If the attack miss, you may redirect it at a target. <br>This feature may be used up to the number of times equal to your level, you must then finish a [[long rest]] before it can be used again.
** A melee attack must be within the attackers range and cannot hit itself.
** A ranged attack may target a creature within 20 meters from you.
* You may spend a [[Hit dice]] to gain a use of this feature.

Latest revision as of 05:06, 17 September 2023

Ability Score Increase

Mistborn

  • You can see through mists, as if your vision was normal.
  • When you are inside a mist you have +2 AL and advantage against being Grappled.
  • You may use Bait and Switch on an ally up to the range of 10 meters if both of you are inside a mist.

Turn To Mist

  • You may cast Misty Step and Fog Cloud at its lowest levels, ignoring any component requirements.
    • This feature may be used up to the number of times equal to your Proficiency bonus, you must then finish a long rest before it can be used again.
    • You may spend a Hit dice to gain a use of this feature.