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<onlyinclude>{{Maneuver | |||
|name=Arresting Strike | |||
|actionType=Reaction }}</onlyinclude> | |||
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Latest revision as of 09:41, 7 December 2023
"You try to arrest a creature's movement." -Description
Tier 1 | As a reaction, when a creature within range moves, you can attempt to arrest that creature's movement. Contested Strength (Athletics) or Dexterity (Acrobatics) check. If you succeed, the target's speed is reduced to 0 until the end of its turn. |
Tier 2 | You make an Attack action in addition to the maneuver. |
Tier 3 | If you succeed, you may also choose to either make the creature fall prone, or get pushed back 5 feet. |