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| Combat actions are actions in which a creature makes an attack roll against a creature's [[Armor Class]] (AC) or an ability check through a [[contested check]]. Certain features, such as the Minor or Quick Combat Actions features, allow combat actions to be taken as [[Minor Action]]s or [[Quick Action]]s. | | <noinclude>{{also|[[Action]] {{!}} [[:Category:Combat Action]]}}</noinclude> |
| | [[Combat action]]s are [[standard action]]s in which a creature makes an [[attack]] roll against a creature's [[Armor Level]] (AL) or an ability check against a [[contested score]]. |
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| ===Common Modifiers===
| | The [[Improved Combat Action]] Martial [[feat]], allow combat actions to be taken as [[minor action]]s or [[quick action]]s. |
| * '''Ability Modifier'''.
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| ** [[Strength]] is used for melee cleaving, splitting and bludgeoning attack and damage rolls. <br>[[Dexterity]] is used for melee slashing and piercing attack and damage rolls, as well as ranged attack rolls (including throwing).
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| ** Draw strength determines the added ranged damage for drawn and loaded weapons, while the melee ability modifier ([[Strength]] or [[Dexterity]]) determines the thrown weapons added damage (i.e. a thrown bludgeoning weapon uses strength, while a piercing dagger will use [[Dexterity]]).
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| ** The ability modifier used for a spells depends on the [[Spellcasting]] ability of the spellcaster.
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| * '''Proficiency Bonus'''. You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell.
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| * '''Cover'''. Walls, trees, [[creature]]s, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.
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| ====Cover====
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| There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren't added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover.
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| {| class="wikitable"
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| |+ Covers and bonuses
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| | Half cover || +2 bonus to AC and Dexterity saving throws. <br>A target has half cover if an obstacle blocks at least half of its body. <br>The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.
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| | Three-quarters cover || +5 bonus to AC and [[Dexterity]] saving throws. <br>A target has three-quarters cover if about three-quarters of it is covered by an obstacle. <br>The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.
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| | Total cover || Can't be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. <br>A target has total cover if it is completely concealed by an obstacle.
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| |}
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