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| Combat actions are actions in which a creature makes an attack roll against a creature's [[Armor Class]] (AC) or an ability check through a [[contested check]]. Certain features, such as the Minor or Quick Combat Actions features, allow combat actions to be taken as [[Minor Action]]s or [[Quick Action]]s. | | <noinclude>{{also|[[Action]] {{!}} [[:Category:Combat Action]]}}</noinclude> |
| | [[Combat action]]s are [[standard action]]s in which a creature makes an [[attack]] roll against a creature's [[Armor Level]] (AL) or an ability check against a [[contested score]]. |
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| ===Common Modifiers===
| | The [[Improved Combat Action]] Martial [[feat]], allow combat actions to be taken as [[minor action]]s or [[quick action]]s. |
| * '''Ability Modifier'''.
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| ** [[Strength]] is used for melee cleaving, splitting and bludgeoning attack and damage rolls. <br>[[Dexterity]] is used for melee slashing and piercing attack and damage rolls, as well as ranged attack rolls (including throwing).
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| ** Draw strength determines the added ranged damage for drawn and loaded weapons, while the melee ability modifier ([[Strength]] or [[Dexterity]]) determines the thrown weapons added damage (i.e. a thrown bludgeoning weapon uses strength, while a piercing dagger will use [[Dexterity]]).
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| ** The ability modifier used for a spells depends on the [[Spellcasting]] ability of the spellcaster.
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| * '''Proficiency Bonus'''. You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell.
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| * '''Cover'''. Walls, trees, [[creature]]s, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.
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