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Take Root: Difference between revisions

From Kronopolis and the Flat Plane
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<noinclude>{{also|[[Grasping Roots]] {{!}} [[Guardian Roots]]}}</noinclude>
{{feat
{{feat
|name=Take Root
|name=Take Root
|cat=flora
|cat=primal flora
}}
}}
''Your connection to the natural world deepens.''
''Your connection to the natural world deepens.''


* As a bonus action you can root yourself to the ground. You can end this effect as a bonus action. While rooted you gain the following:
* As a [[bonus action]] you can root yourself to the ground. You can end this effect as a [[bonus action]]. While taking root you gain the following:
** Your movement speed is 0.
** Your [[movement speed]] is {{c|0}}.
** You have advantage on ability checks and contested checks to avoid being pushed or pulled, and if you are you are only moved half the usual distance. You are also unable to be knocked prone.
** You gain a {{c|+2}} bonus to [[AL]].
** You gain a +2 bonus to [[AL]].
** You have [[advantage]] on attemps to [[pull]] or [[push]] you, and you are only moved half the distance by these actions.
<noinclude>[[Category:Dr GM pls]]{{pls|använda [[Rooted]] condition?}}</noinclude>
** You cannot forcefully be knocked [[prone]].
*** You may choose to unroot as a [[bonus action]].

Latest revision as of 00:13, 7 October 2025

See also: Grasping Roots | Guardian Roots.


Domain: Flora 


Your connection to the natural world deepens.

  • As a bonus action you can root yourself to the ground. You can end this effect as a bonus action. While taking root you gain the following: