Sprint: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "When you take the Sprint action, you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the Run action: * If you enter difficult terrain, you have to succeed on a DC 15 Dexterity saving throw, or be knocked prone and lose the rest of your movement. * Your passive perception is reduced by..."
 
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When you take the Sprint [[:Category:Action|action]], you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the Run action:
<noinclude>{{also|[[Movement actions]]}}[[Category:Action]][[Category:Full Action]][[Category:Movement]]</noinclude>
* If you enter [[Difficult Terrain|difficult terrain]], you have to succeed on a DC 15 [[Dexterity]] [[saving throw]], or be knocked [[Prone|prone]] and lose the rest of your movement.
* As a [[full action]], you gain extra movement equal to three times your speed after applying any modifiers.  
* Your [[Perception|passive perception]] is reduced by -5.
** This action has the following conditions, including the ones specified in the [[Run]] action:
* Each Sprint must be taken in a straight line.
*** If you enter [[difficult terrain]], you have to succeed on a [[DL]] 15 [[Reflex]] check, or be knocked [[prone]] and lose the rest of your movement.
 
*** Your [[Perception|passive perception]] is reduced by -5.
Sprinting requires a DC 22 [[Endurance]] check every round.
*** This action must be taken in a straight line.
** Sprinting requires a [[DL]] 22 [[Endurance]] check every round.
<noinclude>----{{quote|Run}}
----<noinclude>

Latest revision as of 06:42, 11 December 2023

See also: Movement actions.


  • As a full action, you gain extra movement equal to three times your speed after applying any modifiers.
    • This action has the following conditions, including the ones specified in the Run action:
    • Sprinting requires a DL 22 Endurance check every round.

Run