Created page with "<noinclude>Category:ActionCategory:Movement</noinclude> When you take the Run action, you gain extra movement equal to twice your speed after applying any modifiers. The run action has the following conditions: * Can only be used if you have a set base speed for the specified terrain type. * You lose any Dexterity bonus to AC. * You can't run across difficult terrain. Running requires a DC 18 Endurance check every minute." |
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<noinclude>[[Category:Action]][[Category:Movement]]</noinclude> | <noinclude>[[Category:Action]][[Category:Standard Action]][[Category:Movement]]</noinclude> | ||
* As a [[standard action]], you gain extra movement equal to twice your speed after applying any modifiers. | |||
** This action has the following conditions: | |||
* Can only be used if you have a set base speed for the specified terrain type. | *** Can only be used if you have a set [[Movement Speed#Base Speed|base speed]] for the specified [[Terrain|terrain type]]. | ||
* You lose any Dexterity bonus to | *** You lose any [[Dexterity|Dexterity bonus]] to [[AL]]. | ||
* You can't run across difficult terrain. | *** You can't run across [[difficult terrain]]. | ||
** Running requires a [[DL]] 18 [[Endurance]] check every minute. | |||
Running requires a |
Latest revision as of 08:12, 11 December 2023
- As a standard action, you gain extra movement equal to twice your speed after applying any modifiers.
- This action has the following conditions:
- Can only be used if you have a set base speed for the specified terrain type.
- You lose any Dexterity bonus to AL.
- You can't run across difficult terrain.
- Running requires a DL 18 Endurance check every minute.
- This action has the following conditions: