Quick Jump: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "In most jumps, the DM should follow the intuition of setting DCs, and put an Athletics ability check on the jump. Depending on the scenario, more often than not, should let passive scores be used for success. Such that an easy jump of DC 10, will let all average humans succeed it."
 
m Wioum moved page Quick Jumping to Quick Jump
 
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<noinclude>[[Category:Action]][[Category:Jumping]]</noinclude>
In most jumps, the DM should follow the intuition of setting DCs, and put an [[Athletics|Athletics ability]] check on the jump. Depending on the scenario, more often than not, should let passive scores be used for success. Such that an easy jump of DC 10, will let all average humans succeed it.
In most jumps, the DM should follow the intuition of setting DCs, and put an [[Athletics|Athletics ability]] check on the jump. Depending on the scenario, more often than not, should let passive scores be used for success. Such that an easy jump of DC 10, will let all average humans succeed it.

Latest revision as of 20:36, 17 January 2024

In most jumps, the DM should follow the intuition of setting DCs, and put an Athletics ability check on the jump. Depending on the scenario, more often than not, should let passive scores be used for success. Such that an easy jump of DC 10, will let all average humans succeed it.