Created page with "{{feat |name=Healer |cat=medicine }} ''You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:'' * When you use a Healer's Supplies to stabilize a dying creature, that creature also regains 1 hit point. * As an action, you can spend one use of a Healer's Supplies to tend to a creature and restore <code>1d6 + 4</code> hit points to it, plus additional hit points equal to the creatu..." Tag: wikieditor |
mNo edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 6: | Line 6: | ||
* When you use a [[Healer's Supplies]] to stabilize a dying creature, that creature also regains 1 [[hit point]]. | * When you use a [[Healer's Supplies]] to stabilize a dying creature, that creature also regains 1 [[hit point]]. | ||
* As an action, you | * As an [[action]], you spend one use of a [[Healer's Supplies]] to tend to a creature and restore its [[hit point]]s equal to <code>(2 × your [[Healer's Supplies ]] proficiency) + your [[Medicine]] proficiency</code>. | ||
** The creature can't regain [[hit point]]s from this feat again until it finishes a [[short or long rest]]. |
Latest revision as of 03:15, 27 March 2024
You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
- When you use a Healer's Supplies to stabilize a dying creature, that creature also regains 1 hit point.
- As an action, you spend one use of a Healer's Supplies to tend to a creature and restore its hit points equal to
(2 × your Healer's Supplies proficiency) + your Medicine proficiency
.- The creature can't regain hit points from this feat again until it finishes a short or long rest.