Actor: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "''Skilled at mimicry and dramatics, you gain the following benefits:'' * You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. * You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. <br>A successful Wisdom (Insight) check contested by your [..."
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{{feat
|name=Actor
|cat=deception
}}
''Skilled at mimicry and dramatics, you gain the following benefits:''
''Skilled at mimicry and dramatics, you gain the following benefits:''
* You have advantage on [[Charisma]] ([[Deception]]) and [[Charisma]] ([[Performance]]) checks when trying to pass yourself off as a different person.
* You have advantage on [[Charisma]] ([[Deception]]) and [[Charisma]] ([[Performance]]) checks when trying to pass yourself off as a different person.
* You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. <br>A successful [[Wisdom]] ([[Insight]]) check contested by your [[Charisma]] ([[Deception]]) or [[Charisma]] ([[Performance]]) check allows a listener to determine that the effect is faked.
* You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. <br>A successful [[Wisdom]] ([[Insight]]) check contested by your [[Charisma]] ([[Deception]]) or [[Charisma]] ([[Performance]]) check allows a listener to determine that the effect is faked.

Latest revision as of 12:59, 9 March 2023

Skilled at mimicry and dramatics, you gain the following benefits:

  • You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
  • You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute.
    A successful Wisdom (Insight) check contested by your Charisma (Deception) or Charisma (Performance) check allows a listener to determine that the effect is faked.