Escape Artist: Difference between revisions

From Kronopolis and the Flat Plane
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{{feat
|name=Escape Artist
|cat=dexterity
}}
* Whenever you succeed on a Dexterity saving throw, you can use your [[Reaction]] to move up to half your movement.
* On your turn, you can forego all of your movement to automatically escape from nonmagical restraints such as manacles or a creature that has you [[Grapple|grappled]].
* When you escape a creature's grapple on your turn, you can immediately use your bonus action to [[Dash]], without provoking opportunity attacks from the grappling creature.
* You gain advantage on [[Intelligence]] ([[Investigation]]) checks to gain and gather information about structures and buildings and their possible backdoors, getaways and escape routes.
<noinclude>{{pls|"forego all of your movement" Outdated?}}</noinclude>

Latest revision as of 17:33, 15 March 2023

  • Whenever you succeed on a Dexterity saving throw, you can use your Reaction to move up to half your movement.
  • On your turn, you can forego all of your movement to automatically escape from nonmagical restraints such as manacles or a creature that has you grappled.
  • When you escape a creature's grapple on your turn, you can immediately use your bonus action to Dash, without provoking opportunity attacks from the grappling creature.
  • You gain advantage on Intelligence (Investigation) checks to gain and gather information about structures and buildings and their possible backdoors, getaways and escape routes.

Dr GM pls: "forego all of your movement" Outdated?