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| =General Feats=
| | <noinclude>{{also|[[Feat/List|List of all feats]]}}</noinclude> |
| | | <noinclude>[[Category:Incomplete]][[Category:Dr GM pls]]{{pls|Feat explanation here (?)}}</noinclude> |
| ===Ability Power===
| | ==Theme Feats== |
| ''Prerequisites: 7th level.''
| | {{:Theme/Theme_Feats}} |
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| * Increase an ability score by 1, to a maximum of 16.
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| * To a maximum of 18 after you reach 11th level.
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| * To a maximum of 20 after you reach 17th level.
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| You can select this feat multiple times.
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| ===Skilled===
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| You gain proficiency in any combination of five skills, tools, performance, language or others of your choice. No chosen proficiency may go beyond the skilled (+4) proficiency level, such that it gains expert, master or legend (+6, +8, +10).
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| =Ability Feats=
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| ==Strength==
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| ===Arnold===
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| ''Your training and focus on bodybuilding allows you to perform feats that most others can’t:''
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| * You count as one size larger when determining whether you can push, drag, grapple or lift an object or creature.
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| * You gain advantage on all Strength (Athletics) checks when attempting to shove a creature. Additionally, when shoving a creature, you can push the target an additional 5 feet away.
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| * Any effect that would move you 10 feet or more against your will only moves you half the distance. You do not move if the action would move you 5 feet.
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| * You can climb on horizontal surfaces, such as ceilings, as if they were vertical surfaces.
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| * You gain advantage in all Strength or Dexterity checks to resist being shoved or moved against your will.
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| ==Dexterity== | |
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| ===Escape Artist===
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| * Whenever you succeed on a Dexterity saving throw, you can use your reaction to move up to half your movement.
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| * On your turn, you can forego all of your movement to automatically escape from nonmagical restraints such as manacles or a creature that has you grappled.
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| * When you escape a creature's grapple on your turn, you can immediately use your bonus action to Dash, without provoking opportunity attacks from the grappling creature.
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| * You gain advantage on Intelligence (Investigation) checks to gain and gather information about structures and buildings and their possible backdoors, getaways and escape routes.
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| =Skill Feats=
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| =Tool Feats=
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| =Vehicles & Siege Engines Feats=
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| =Language Feats=
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| =Performance Feats=
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| =Game Set Feats=
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| =Weapon Feats=
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| =Armor Feats=
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| ----
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| ----
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| =Martial Theme Feats=
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| =Arcane Theme Feats=
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| =Divine Theme Feats=
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| =Primal Theme Feats=
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| =Innate Theme Feats=
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| =Occult Theme Feats=
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| =Cunning Theme Feats=
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