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==General Feats==
<noinclude>{{also|[[Feat/List|List of all feats]]}}</noinclude>
 
<noinclude>[[Category:Incomplete]][[Category:Dr GM pls]]{{pls|Feat explanation here (?)}}</noinclude>
===Ability Power===
==Theme Feats==
''Prerequisites: 7th level.''
{{:Theme/Theme_Feats}}
 
* Increase an ability score by 1, to a maximum of 16.
* To a maximum of 18 after you reach 11th level.
* To a maximum of 20 after you reach 17th level.
 
You can select this feat multiple times.
 
===Skilled===
You gain proficiency in any combination of five skills, tools, performance, language or others of your choice. No chosen proficiency may go beyond the skilled (+4) proficiency level, such that it gains expert, master or legend (+6, +8, +10).
 
 
==Ability Feats==
 
===Strength===
 
====Arnold====
''Your training and focus on bodybuilding allows you to perform feats that most others can’t:''
 
* You count as one size larger when determining whether you can push, drag, grapple or lift an object or creature.
* You gain advantage on all Strength (Athletics) checks when attempting to shove a creature. Additionally, when shoving a creature, you can push the target an additional 5 feet away.
* Any effect that would move you 10 feet or more against your will only moves you half the distance. You do not move if the action would move you 5 feet.
* You can climb on horizontal surfaces, such as ceilings, as if they were vertical surfaces.
* You gain advantage in all Strength or Dexterity checks to resist being shoved or moved against your will.
 
===Dexterity===
 
====Escape Artist====
* Whenever you succeed on a Dexterity saving throw, you can use your reaction to move up to half your movement.
* On your turn, you can forego all of your movement to automatically escape from nonmagical restraints such as manacles or a creature that has you grappled.
* When you escape a creature's grapple on your turn, you can immediately use your bonus action to Dash, without provoking opportunity attacks from the grappling creature.
* You gain advantage on Intelligence (Investigation) checks to gain and gather information about structures and buildings and their possible backdoors, getaways and escape routes.
 
 
=Skill Feats=
 
=Tool Feats=
 
=Vehicles & Siege Engines Feats=
 
=Language Feats=
 
=Performance Feats=
 
=Game Set Feats=
 
=Weapon Feats=
 
=Armor Feats=
 
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=Martial Theme Feats=
 
=Arcane Theme Feats=
 
=Divine Theme Feats=
 
=Primal Theme Feats=
 
=Innate Theme Feats=
 
=Occult Theme Feats=
 
=Cunning Theme Feats=

Latest revision as of 19:00, 5 March 2024

See also: List of all feats.



Dr GM pls: Feat explanation here (?)


Theme Feats

Theme Feats are Feats chosen exclusively from the specified Theme. The listed prerequisites still apply.

You can access certain Themes' Feats if you fulfill certain requirements, even if your character does not have said themes:

Theme Requirement
Arcane Arcane Initiate (Arcana Proficiency Feat).
Divine Acolyte (Religion Proficiency Feat) or Divine Purpose (Charisma Ability Feat) .
Martial At least 6 feats from Armor Feat, Weapon Feat, or Warfare Feat
(Each Warfare proficiency tier count as 1 feat).
Occult At least Master(+8) with Occultism proficieny.
Primal At least Master(+8) with Druidism proficieny.